// ImGui Platform Binding for: SDL2
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
// Implemented features:
// [X] Multi-viewport windows (when ImGuiConfigFlags_ViewportsEnable is enabled).
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
struct SDL_Window ;
typedef union SDL_Event SDL_Event ;
IMGUI_API bool ImGui_ImplSDL2_Init ( SDL_Window * window , void * sdl_gl_context ) ;
IMGUI_API void ImGui_ImplSDL2_Shutdown ( ) ;
IMGUI_API void ImGui_ImplSDL2_NewFrame ( SDL_Window * window ) ;
IMGUI_API bool ImGui_ImplSDL2_ProcessEvent ( SDL_Event * event ) ;