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// ImGui SDL2 binding with OpenGL3
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
struct SDL_Window ;
typedef union SDL_Event SDL_Event ;
IMGUI_API bool ImGui_ImplSdlGL3_Init ( SDL_Window * window ) ;
IMGUI_API void ImGui_ImplSdlGL3_Shutdown ( ) ;
IMGUI_API void ImGui_ImplSdlGL3_NewFrame ( ) ;
IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent ( SDL_Event * event ) ;
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects ( ) ;
IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects ( ) ;