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38 lines
1.4 KiB
C

10 years ago
//-----------------------------------------------------------------------------
// USER IMPLEMENTATION
//-----------------------------------------------------------------------------
#pragma once
// Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
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//#include <vector>
//#define ImVector std::vector
//#define ImVector MyVector
// Define assertion handler. Default to calling assert().
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// #define IM_ASSERT(_EXPR) MyAssert(_EXPR)
// Tell ImGui to not implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.)
// #define IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS
// Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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/*
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
operator MyVec2() const { return MyVec2(x,y); }
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
// Freely implement extra functions within the ImGui:: namespace.
// e.g. you can create variants of the ImGui::Value() helper for your low-level math types.
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/*
namespace ImGui
{
void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL);
void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL);
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};
*/