// ImGui Allegro 5 bindings
// Implemented features:
// [X] User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
// Missing features:
// [ ] Clipboard support via al_set_clipboard_text/al_clipboard_has_text.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui, Original code by @birthggd
# pragma once
struct ALLEGRO_DISPLAY ;
union ALLEGRO_EVENT ;
IMGUI_API bool ImGui_ImplA5_Init ( ALLEGRO_DISPLAY * display ) ;
IMGUI_API void ImGui_ImplA5_Shutdown ( ) ;
IMGUI_API void ImGui_ImplA5_NewFrame ( ) ;
IMGUI_API bool ImGui_ImplA5_ProcessEvent ( ALLEGRO_EVENT * event ) ;
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API bool Imgui_ImplA5_CreateDeviceObjects ( ) ;
IMGUI_API void ImGui_ImplA5_InvalidateDeviceObjects ( ) ;