diff --git a/imgui.cpp b/imgui.cpp index 4a3cb4ff..d8d0ae4c 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -702,6 +702,7 @@ namespace ImGui static void NavUpdate(); static void NavUpdateWindowing(); static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id); +static void FocusPreviousWindow(); } //----------------------------------------------------------------------------- @@ -3241,12 +3242,7 @@ void ImGui::NewFrame() // Closing the focused window restore focus to the first active root window in descending z-order if (g.NavWindow && !g.NavWindow->WasActive) - for (int i = g.Windows.Size-1; i >= 0; i--) - if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow)) - { - FocusWindow(g.Windows[i]); - break; - } + FocusPreviousWindow(); // No window should be open at the beginning of the frame. // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. @@ -5818,6 +5814,17 @@ void ImGui::FocusWindow(ImGuiWindow* window) g.Windows.push_back(window); } +void ImGui::FocusPreviousWindow() +{ + ImGuiContext& g = *GImGui; + for (int i = g.Windows.Size - 1; i >= 0; i--) + if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow)) + { + FocusWindow(g.Windows[i]); + return; + } +} + void ImGui::PushItemWidth(float item_width) { ImGuiWindow* window = GetCurrentWindow();