Tables: Return false when window is Collapsed (consistent + helpful for doc) + Fix empty context menu.

docking
omar 5 years ago committed by ocornut
parent 81453ac42c
commit 046fad01f1

@ -155,6 +155,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
{
ImGuiContext& g = *GImGui;
ImGuiWindow* outer_window = GetCurrentWindow();
if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
return false;
// Sanity checks
IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS && "Only 0..63 columns allowed!");
@ -1839,12 +1841,13 @@ void ImGui::TableAutoHeaders()
// Context Menu
if (open_context_popup != INT_MAX)
{
table->IsContextPopupOpen = true;
table->ContextPopupColumn = (ImS8)open_context_popup;
table->InstanceInteracted = table->InstanceNo;
OpenPopup("##TableContextMenu");
}
if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
{
table->IsContextPopupOpen = true;
table->ContextPopupColumn = (ImS8)open_context_popup;
table->InstanceInteracted = table->InstanceNo;
OpenPopup("##TableContextMenu");
}
}
// Emit a column header (text + optional sort order)

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