diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 5479abb6..2126be29 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -43,6 +43,8 @@ Other Changes: underlying buffer while focus is active). - DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case where v_min == v_max. (#3361) +- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(), + so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range. - Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console'). diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index eee4d0f3..03ff7e10 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -6416,7 +6416,8 @@ bool ImGui::BeginMenuBar() clip_rect.ClipWith(window->OuterRectClipped); PushClipRect(clip_rect.Min, clip_rect.Max, false); - window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y); + // We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analoguous here, maybe a BeginGroupEx() with flags). + window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y); window->DC.LayoutType = ImGuiLayoutType_Horizontal; window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Menu);