@ -7419,7 +7419,6 @@ static void ImGui::UpdateViewportsNewFrame()
ImGuiContext & g = * GImGui ;
IM_ASSERT ( g . PlatformIO . Viewports . Size < = g . Viewports . Size ) ;
// Update main viewport with current platform position and size
ImGuiViewportP * main_viewport = g . Viewports [ 0 ] ;
IM_ASSERT ( main_viewport - > ID = = IMGUI_VIEWPORT_DEFAULT_ID ) ;
IM_ASSERT ( main_viewport - > Window = = NULL ) ;
@ -7461,9 +7460,6 @@ static void ImGui::UpdateViewportsNewFrame()
const bool platform_funcs_available = ( n = = 0 | | viewport - > PlatformWindowCreated ) ;
if ( ( g . ConfigFlagsForFrame & ImGuiConfigFlags_ViewportsEnable ) )
{
if ( g . PlatformIO . Platform_GetWindowMinimized & & platform_funcs_available )
viewport - > PlatformWindowMinimized = g . PlatformIO . Platform_GetWindowMinimized ( viewport ) ;
// Update Position and Size (from Platform Window to ImGui) if requested.
// We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
if ( ! viewport - > PlatformWindowMinimized & & platform_funcs_available )
@ -7577,7 +7573,8 @@ static void ImGui::UpdateViewportsEndFrame()
ImGuiViewportP * viewport = g . Viewports [ i ] ;
viewport - > LastPos = viewport - > Pos ;
if ( viewport - > LastFrameActive < g . FrameCount | | viewport - > Size . x < = 0.0f | | viewport - > Size . y < = 0.0f )
continue ;
if ( i > 0 ) // Always include main viewport in the list
continue ;
if ( viewport - > Window & & ! IsWindowActiveAndVisible ( viewport - > Window ) )
continue ;
if ( i > 0 )