Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
docking
omar 5 years ago
commit 07eb7adbb4

@ -118,7 +118,7 @@ Officially maintained bindings (in repository):
- Frameworks: Emscripten, Allegro5, Marmalade.
Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
- Languages: C, C#/.Net, ChaiScript, D, Go, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
- Languages: C, C#/.Net, ChaiScript, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
- Frameworks: Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/GameMakerStudio2, Irrlicht, Ogre, OpenFrameworks, OpenSceneGraph/OSG, ORX, px_render, LÖVE+Lua, Magnum, NanoRT, Qt, QtDirect3D, SFML, Software Rasterizers, Unreal Engine 4...
- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
@ -201,9 +201,10 @@ Ongoing Dear ImGui development is financially supported by users and private spo
*Platinum-chocolate sponsors*
- Blizzard Entertainment
- Google
- Ubisoft
*Double-chocolate sponsors*
- Media Molecule, Mobigame, Aras Pranckevičius, Greggman, DotEmu, Nadeo, Supercell, Runner, Aiden Koss, Kylotonn.
- Media Molecule, Mobigame, Aras Pranckevičius, Greggman, DotEmu, Nadeo, Supercell, Aiden Koss, Kylotonn.
*Salty caramel supporters*
- Remedy Entertainment, Next Level Games, Recognition Robotics, ikrima, Geoffrey Evans, Mercury Labs, Singularity Demo Group, Lionel Landwerlin, Ron Gilbert, Brandon Townsend, G3DVu, Cort Stratton, drudru, Harfang 3D, Jeff Roberts, Rainway inc, Ondra Voves, Mesh Consultants, Unit 2 Games, Neil Bickford, Bill Six, Graham Manders.

@ -893,8 +893,6 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data, const ch
namespace ImGui
{
static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
// Navigation
static void NavUpdate();
static void NavUpdateWindowing();
@ -4107,8 +4105,7 @@ void ImGui::Initialize(ImGuiContext* context)
g.SettingsHandlers.push_back(ini_handler);
}
#if 0 // FIXME-WIP: This is a placeholder to facilitate merging of Tables branch into multiple branches.
#ifdef IMGUI_HAS_TABLE
// Add .ini handle for ImGuiTable type
{
ImGuiSettingsHandler ini_handler;
@ -4119,9 +4116,9 @@ void ImGui::Initialize(ImGuiContext* context)
ini_handler.WriteAllFn = TableSettingsHandler_WriteAll;
g.SettingsHandlers.push_back(ini_handler);
}
#endif // #ifdef IMGUI_HAS_TABLE
#endif
#ifdef IMGUI_HAS_DOCK
// Create default viewport
ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
viewport->ID = IMGUI_VIEWPORT_DEFAULT_ID;
@ -4134,6 +4131,7 @@ void ImGui::Initialize(ImGuiContext* context)
// Extensions
IM_ASSERT(g.DockContext == NULL);
DockContextInitialize(&g);
#endif // #ifdef IMGUI_HAS_DOCK
g.Initialized = true;
}
@ -5021,7 +5019,7 @@ ImVec2 ImGui::GetItemRectSize()
return window->DC.LastItemRect.GetSize();
}
static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* parent_window = g.CurrentWindow;
@ -15300,14 +15298,17 @@ void ImGui::ShowMetricsWindow(bool* p_open)
IM_UNUSED(trt_rects_names);
IM_UNUSED(show_tables_rects);
IM_UNUSED(show_tables_rect_type);
#if 0
#ifdef IMGUI_HAS_TABLE
if (ImGui::TreeNode("Tables", "Tables (%d)", g.Tables.GetSize()))
{
for (int n = 0; n < g.Tables.GetSize(); n++)
Funcs::NodeTable(g.Tables.GetByIndex(n));
ImGui::TreePop();
}
#endif
#endif // #define IMGUI_HAS_TABLE
// Details for Docking
#ifdef IMGUI_HAS_DOCK
if (ImGui::TreeNode("Docking"))
{
ImGuiDockContext* dc = g.DockContext;
@ -15356,6 +15357,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
}
ImGui::TreePop();
}
#endif // #define IMGUI_HAS_DOCK
// Misc Details
if (ImGui::TreeNode("Internal state"))
@ -15434,8 +15436,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
}
}
// FIXME-WIP: This is a placeholder to facilitate merging of Tables branch into multiple branches.
#if 0
#ifdef IMGUI_HAS_TABLE
// Overlay: Display Tables Rectangles
if (show_tables_rects)
{
@ -15444,8 +15445,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGuiTable* table = g.Tables.GetByIndex(table_n);
}
}
#endif
#endif // #define IMGUI_HAS_TABLE
#ifdef IMGUI_HAS_DOCK
// Overlay: Display Docking info
if (show_docking_nodes && g.IO.KeyCtrl)
{
@ -15470,6 +15472,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
overlay_draw_list->AddText(NULL, 0.0f, pos, IM_COL32(255, 255, 255, 255), buf);
}
}
#endif // #define IMGUI_HAS_DOCK
ImGui::End();
}

@ -1871,6 +1871,7 @@ namespace ImGui
IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
// Popups, Modals, Tooltips
IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
IMGUI_API void OpenPopupEx(ImGuiID id);
IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup);
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);

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