@ -277,7 +277,7 @@ namespace ImGui
// Widgets: Main
IMGUI_API bool Button ( const char * label , const ImVec2 & size = ImVec2 ( 0 , 0 ) ) ; // button
IMGUI_API bool SmallButton ( const char * label ) ; // button with FramePadding=(0,0) to easily embed within text
IMGUI_API bool InvisibleButton ( const char * str_id , const ImVec2 & size ) ;
IMGUI_API bool InvisibleButton ( const char * str_id , const ImVec2 & size ) ; // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
IMGUI_API void Image ( ImTextureID user_texture_id , const ImVec2 & size , const ImVec2 & uv0 = ImVec2 ( 0 , 0 ) , const ImVec2 & uv1 = ImVec2 ( 1 , 1 ) , const ImVec4 & tint_col = ImVec4 ( 1 , 1 , 1 , 1 ) , const ImVec4 & border_col = ImVec4 ( 0 , 0 , 0 , 0 ) ) ;
IMGUI_API bool ImageButton ( ImTextureID user_texture_id , const ImVec2 & size , const ImVec2 & uv0 = ImVec2 ( 0 , 0 ) , const ImVec2 & uv1 = ImVec2 ( 1 , 1 ) , int frame_padding = - 1 , const ImVec4 & bg_col = ImVec4 ( 0 , 0 , 0 , 0 ) , const ImVec4 & tint_col = ImVec4 ( 1 , 1 , 1 , 1 ) ) ; // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool Checkbox ( const char * label , bool * v ) ;