diff --git a/imgui.cpp b/imgui.cpp index d4d80d0b..0fd6d2ec 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6073,7 +6073,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) { // Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source. // We need to do this _before_ we overwrite window->DC.LastItemId below because BeginAsDockableDragDropSource() also overwrites it. - if ((g.ActiveId == window->MoveId) && ((g.IO.ConfigDockingWithShift && g.IO.KeyShift) || (!g.IO.ConfigDockingWithShift))) + if ((g.ActiveId == window->MoveId) && (g.IO.ConfigDockingWithShift == g.IO.KeyShift)) if ((window->Flags & ImGuiWindowFlags_NoMove) == 0) if ((window->RootWindow->Flags & (ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking)) == 0) BeginAsDockableDragDropSource(window); @@ -10862,7 +10862,6 @@ namespace ImGui static ImGuiDockNode* DockContextAddNode(ImGuiContext* ctx, ImGuiID id); static ImGuiID DockContextGenNodeID(ImGuiContext* ctx); static void DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node); - static void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer); static void DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node); static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req); static void DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref = true); @@ -13635,6 +13634,7 @@ void ImGui::BeginAsDockableDragDropTarget(ImGuiWindow* window) ImGuiContext* ctx = GImGui; ImGuiContext& g = *ctx; + //IM_ASSERT(window->RootWindow == window); // May also be a DockSpace IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0); if (!g.DragDropActive) return; diff --git a/imgui_internal.h b/imgui_internal.h index 5e64623f..94858877 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1674,6 +1674,7 @@ namespace ImGui IMGUI_API void DockContextRebuild(ImGuiContext* ctx); IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx); IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx); + IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer); IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window); IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; } @@ -1809,10 +1810,10 @@ extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx); extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id); extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags); #define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register status flags -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags +#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags #else #define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) do { } while (0) -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0) +#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0) #endif #ifdef __clang__