// Note: SDL 2.0.6+ has a SDL_WINDOW_SKIP_TASKBAR flag which is supported under Windows but the way it create the window breaks our seamless transition.
ImGuiConfigFlags_NoMouseCursorChange=1<<5,// Instruct back-end to not alter mouse cursor shape and visibility.
// [BETA] Viewports
ImGuiConfigFlags_EnableViewports=1<<10,// Viewport enable flags (require both ImGuiConfigFlags_PlatformHasViewports + ImGuiConfigFlags_RendererHasViewports set by the respective back-ends)
ImGuiConfigFlags_EnableDpiScaleViewports=1<<11,
ImGuiConfigFlags_EnableDpiScaleFonts=1<<12,
ImGuiConfigFlags_NoTaskBarForViewports=1<<13,
ImGuiConfigFlags_EnableViewports=1<<10,// Viewport enable flags (require both ImGuiConfigFlags_PlatformHasViewports + ImGuiConfigFlags_RendererHasViewports set by the respective back-ends)
// User storage (to allow your back-end/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core ImGui)
ImGuiConfigFlags_IsSRGB=1<<20,// Application is SRGB-aware.
@ -1924,7 +1924,8 @@ enum ImGuiViewportFlags_
ImGuiViewportFlags_NoDecoration=1<<0,// Platform Window: Disable platform title bar, borders, etc.
ImGuiViewportFlags_NoFocusOnAppearing=1<<1,// Platform Window: Don't take focus when created.
ImGuiViewportFlags_NoInputs=1<<2,// Platform Window: Make mouse pass through so we can drag this window while peaking behind it.
ImGuiViewportFlags_NoRendererClear=1<<3// Platform Window: Renderer doesn't need to clear the framebuffer ahead.
ImGuiViewportFlags_NoTaskBarIcon=1<<3,// Platform Window: Disable platform task bar icon (for popups, menus, or all windows if ImGuiConfigFlags_NoTaskBarIconsForViewports if set)
ImGuiViewportFlags_NoRendererClear=1<<4// Platform Window: Renderer doesn't need to clear the framebuffer ahead.
};
// The viewports created and managed by imgui. The role of the platform back-end is to create the platform/OS windows corresponding to each viewport.