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@ -239,6 +239,7 @@
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- window: resizing from any sides? + mouse cursor directives for app.
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- widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees
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- widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay
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- main: considering adding EndFrame() - optional, else done in Render(). and Init()
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- main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function?
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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@ -1790,6 +1791,10 @@ void ImGui::Render()
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g.CurrentWindow->Visible = false;
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ImGui::End();
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// Select window for move/focus when we're done with all our widgets (we only consider non-childs windows here)
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if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredRootWindow != NULL && g.IO.MouseClicked[0])
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g.ActiveId = g.HoveredRootWindow->GetID("#MOVE");
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// Sort the window list so that all child windows are after their parent
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// We cannot do that on FocusWindow() because childs may not exist yet
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ImVector<ImGuiWindow*> sorted_windows;
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@ -2760,11 +2765,6 @@ void ImGui::End()
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PopClipRect(); // outer window clip rectangle
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window->DrawList->PopTextureID();
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// Select window for move/focus when we're done with all our widgets (we only consider non-childs windows here)
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const ImGuiAabb bb(window->Pos, window->Pos+window->Size);
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if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredRootWindow == window && IsMouseHoveringBox(bb) && g.IO.MouseClicked[0])
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g.ActiveId = window->GetID("#MOVE");
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// Stop logging
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if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
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ImGui::LogFinish();
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@ -2925,7 +2925,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
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ImGuiState& g = GImGui;
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float* pvar = GetStyleVarFloatAddr(idx);
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IM_ASSERT(pvar != NULL); // Called wrong function?
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IM_ASSERT(pvar != NULL); // Called function with wrong-type? Variable is not a float.
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ImGuiStyleMod backup;
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backup.Var = idx;
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backup.PreviousValue = ImVec2(*pvar, 0.0f);
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@ -2939,7 +2939,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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ImGuiState& g = GImGui;
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ImVec2* pvar = GetStyleVarVec2Addr(idx);
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IM_ASSERT(pvar != NULL); // Called wrong function?
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IM_ASSERT(pvar != NULL); // Called function with wrong-type? Varialble is not a ImVec2.
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ImGuiStyleMod backup;
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backup.Var = idx;
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backup.PreviousValue = *pvar;
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@ -5547,9 +5547,13 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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// Don't set local copy of 'edit_mode' right away!
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g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3);
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}
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ImGui::SameLine();
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}
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else
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{
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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}
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ImGui::SameLine();
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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// Convert back
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