Tables: store RawData in a simple void* pointer, rename ContentMinX > WorkMinX, misc tidying up.

Removed unnecessary casts when using CheckboxFlags().
docking
ocornut 4 years ago
parent 82cf41d804
commit 10db896813

@ -10525,10 +10525,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
else if (rect_type == TRT_BackgroundClipRect) { return table->BgClipRect; }
else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table->LastOuterHeight); }
else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; }
else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->ContentMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate
else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->ContentMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->ContentMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->ContentMinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); }
else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table->LastFirstRowHeight); } // Note: y1/y2 not always accurate
else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table->LastFirstRowHeight); }
else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y + table->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); }
IM_ASSERT(0);
return ImRect();
}

@ -668,6 +668,8 @@ namespace ImGui
// you may prefer using TableNextColumn() instead of TableNextRow() + TableSetColumnIndex().
// TableNextColumn() will automatically wrap-around into the next row if needed.
// - IMPORTANT: Comparatively to the old Columns() API, we need to call TableNextColumn() for the first column!
// - Both TableSetColumnIndex() and TableNextColumn() return false when the column is not visible, so you can
// skip submitting the contents of a cell but only if you know the contents is not going to alter row height.
// - Summary of possible call flow:
// ----------------------------------------------------------------------------------------------------------
// TableNextRow() -> TableSetColumnIndex(0) -> Text("Hello 0") -> TableSetColumnIndex(1) -> Text("Hello 1") // OK
@ -680,8 +682,8 @@ namespace ImGui
IMGUI_API bool BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true if column is visible.
IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true if column is visible.
IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return false when column is not visible.
IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return false when column is not visible.
IMGUI_API int TableGetColumnIndex(); // return current column index.
// Tables: Headers & Columns declaration
// - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc.

@ -3379,9 +3379,10 @@ static void ShowDemoWindowTables()
ImGui::SetNextItemOpen(open_action != 0);
if (ImGui::TreeNode("Basic"))
{
// Here we will showcase three different ways to output a table. They are very simple variations of a same thing!
// Here we will showcase three different ways to output a table.
// They are very simple variations of a same thing!
// Basic use of tables using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column.
// [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column.
// In many situations, this is the most flexible and easy to use pattern.
HelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop.");
if (ImGui::BeginTable("##table1", 3))
@ -3398,8 +3399,8 @@ static void ShowDemoWindowTables()
ImGui::EndTable();
}
// This essentially the same as above, except instead of using a for loop we call TableSetColumnIndex() manually.
// Sometimes this makes more sense.
// [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex().
// This is generally more convenient when you have code manually submitting the contents of each columns.
HelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually.");
if (ImGui::BeginTable("##table2", 3))
{
@ -3416,12 +3417,13 @@ static void ShowDemoWindowTables()
ImGui::EndTable();
}
// Another subtle variant, we call TableNextColumn() _before_ each cell. At the end of a row, TableNextColumn() will create a new row.
// Note that we never TableNextRow() here!
// [Method 3] We call TableNextColumn() _before_ each cell. We never call TableNextRow(),
// as TableNextColumn() will automatically wrap around and create new roes as needed.
// This is generally more convenient when your cells all contains the same type of data.
HelpMarker(
"Only using TableNextColumn(), which tends to be convenient for tables where every cells contains the same type of contents.\n"
"This is also more similar to the old NextColumn() function of the Columns API, and provided to facilitate the Columns->Tables API transition.");
if (ImGui::BeginTable("##table4", 3))
if (ImGui::BeginTable("##table3", 3))
{
for (int item = 0; item < 14; item++)
{
@ -3445,28 +3447,27 @@ static void ShowDemoWindowTables()
static int contents_type = CT_Text;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", (unsigned int*)&flags, ImGuiTableFlags_RowBg);
ImGui::CheckboxFlags("ImGuiTableFlags_Borders", (unsigned int*)&flags, ImGuiTableFlags_Borders);
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg);
ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders);
ImGui::SameLine(); HelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterV\n | ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterH");
ImGui::Indent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", (unsigned int*)&flags, ImGuiTableFlags_BordersH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH);
ImGui::Indent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH);
ImGui::Unindent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", (unsigned int*)&flags, ImGuiTableFlags_BordersV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV);
ImGui::Indent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV);
ImGui::Unindent();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", (unsigned int*)&flags, ImGuiTableFlags_BordersInner);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags, ImGuiTableFlags_BordersOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags, ImGuiTableFlags_BordersInner);
ImGui::Unindent();
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", (unsigned int*)&flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers");
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", (unsigned int*)&flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)");
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers");
ImGui::AlignTextToFramePadding(); ImGui::Text("Cell contents:");
ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text);
@ -3515,8 +3516,8 @@ static void ShowDemoWindowTables()
// Each columns maintain a sizing weight, and they will occupy all available width.
static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", (unsigned int*)&flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", (unsigned int*)&flags, ImGuiTableFlags_BordersV);
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV);
ImGui::SameLine(); HelpMarker("Using the _Resizable flag automatically enables the _BordersV flag as well.");
PopStyleCompact();
@ -3549,7 +3550,7 @@ static void ShowDemoWindowTables()
"Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n"
"Double-click a column border to auto-fit the column to its contents.");
static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingPolicyFixedX | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV;
//ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", (unsigned int*)&flags, ImGuiTableFlags_ScrollX); // FIXME-TABLE: Explain or fix the effect of enable Scroll on outer_size
//ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); // FIXME-TABLE: Explain or fix the effect of enable Scroll on outer_size
if (ImGui::BeginTable("##table1", 3, flags))
{
for (int row = 0; row < 5; row++)
@ -3620,11 +3621,11 @@ static void ShowDemoWindowTables()
HelpMarker("Click and drag column headers to reorder columns.\n\nYou can also right-click on a header to open a context menu.");
static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_NoBordersInBody;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", (unsigned int*)&flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", (unsigned int*)&flags, ImGuiTableFlags_Reorderable);
ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", (unsigned int*)&flags, ImGuiTableFlags_Hideable);
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", (unsigned int*)&flags, ImGuiTableFlags_NoBordersInBody);
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", (unsigned int*)&flags, ImGuiTableFlags_NoBordersInBodyUntilResize);
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable);
ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable);
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody);
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)");
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags))
@ -3681,14 +3682,14 @@ static void ShowDemoWindowTables()
"Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n");
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", (unsigned int*)&flags, ImGuiTableFlags_PadOuterX);
ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX);
ImGui::SameLine(); HelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)");
ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", (unsigned int*)&flags, ImGuiTableFlags_NoPadOuterX);
ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags, ImGuiTableFlags_NoPadOuterX);
ImGui::SameLine(); HelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)");
ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", (unsigned int*)&flags, ImGuiTableFlags_NoPadInnerX);
ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags, ImGuiTableFlags_NoPadInnerX);
ImGui::SameLine(); HelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)");
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV);
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags))
@ -3725,9 +3726,9 @@ static void ShowDemoWindowTables()
{
static ImGuiTableFlags flags = ImGuiTableFlags_None;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", (unsigned int*)&flags, ImGuiTableFlags_NoKeepColumnsVisible);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV);
PopStyleCompact();
if (ImGui::BeginTable("##table1", 4, flags))
@ -3761,7 +3762,7 @@ static void ShowDemoWindowTables()
static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", (unsigned int*)&flags, ImGuiTableFlags_ScrollY);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
PopStyleCompact();
// When using ScrollX or ScrollY we need to specify a size for our table container!
@ -3805,8 +3806,8 @@ static void ShowDemoWindowTables()
static int freeze_rows = 1;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", (unsigned int*)&flags, ImGuiTableFlags_ScrollX);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", (unsigned int*)&flags, ImGuiTableFlags_ScrollY);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
ImGui::SetNextItemWidth(ImGui::GetFrameHeight());
ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput);
ImGui::SetNextItemWidth(ImGui::GetFrameHeight());
@ -3864,19 +3865,19 @@ static void ShowDemoWindowTables()
ImGui::PushID(column);
ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation
ImGui::Text("Flags for '%s'", column_names[column]);
ImGui::CheckboxFlags("_NoResize", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoResize);
ImGui::CheckboxFlags("_NoClipX", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoClipX);
ImGui::CheckboxFlags("_NoHide", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoHide);
ImGui::CheckboxFlags("_NoReorder", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoReorder);
ImGui::CheckboxFlags("_DefaultSort", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_DefaultSort);
ImGui::CheckboxFlags("_DefaultHide", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_DefaultHide);
ImGui::CheckboxFlags("_NoSort", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoSort);
ImGui::CheckboxFlags("_NoSortAscending", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoSortAscending);
ImGui::CheckboxFlags("_NoSortDescending", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_NoSortDescending);
ImGui::CheckboxFlags("_PreferSortAscending", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_PreferSortAscending);
ImGui::CheckboxFlags("_PreferSortDescending", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_PreferSortDescending);
ImGui::CheckboxFlags("_IndentEnable", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_IndentEnable); ImGui::SameLine(); HelpMarker("Default for column 0");
ImGui::CheckboxFlags("_IndentDisable", (unsigned int*)&column_flags[column], ImGuiTableColumnFlags_IndentDisable); ImGui::SameLine(); HelpMarker("Default for column >0");
ImGui::CheckboxFlags("_NoResize", &column_flags[column], ImGuiTableColumnFlags_NoResize);
ImGui::CheckboxFlags("_NoClipX", &column_flags[column], ImGuiTableColumnFlags_NoClipX);
ImGui::CheckboxFlags("_NoHide", &column_flags[column], ImGuiTableColumnFlags_NoHide);
ImGui::CheckboxFlags("_NoReorder", &column_flags[column], ImGuiTableColumnFlags_NoReorder);
ImGui::CheckboxFlags("_DefaultSort", &column_flags[column], ImGuiTableColumnFlags_DefaultSort);
ImGui::CheckboxFlags("_DefaultHide", &column_flags[column], ImGuiTableColumnFlags_DefaultHide);
ImGui::CheckboxFlags("_NoSort", &column_flags[column], ImGuiTableColumnFlags_NoSort);
ImGui::CheckboxFlags("_NoSortAscending", &column_flags[column], ImGuiTableColumnFlags_NoSortAscending);
ImGui::CheckboxFlags("_NoSortDescending", &column_flags[column], ImGuiTableColumnFlags_NoSortDescending);
ImGui::CheckboxFlags("_PreferSortAscending", &column_flags[column], ImGuiTableColumnFlags_PreferSortAscending);
ImGui::CheckboxFlags("_PreferSortDescending", &column_flags[column], ImGuiTableColumnFlags_PreferSortDescending);
ImGui::CheckboxFlags("_IndentEnable", &column_flags[column], ImGuiTableColumnFlags_IndentEnable); ImGui::SameLine(); HelpMarker("Default for column 0");
ImGui::CheckboxFlags("_IndentDisable", &column_flags[column], ImGuiTableColumnFlags_IndentDisable); ImGui::SameLine(); HelpMarker("Default for column >0");
ImGui::PopID();
}
PopStyleCompact();
@ -3964,20 +3965,20 @@ static void ShowDemoWindowTables()
PushStyleCompact();
ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 22);
ImGui::Combo("Contents", &contents_type, "Short Text\0Long Text\0Button\0Fill Button\0InputText\0");
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", (unsigned int*)&flags, ImGuiTableFlags_ScrollX);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", (unsigned int*)&flags, ImGuiTableFlags_ScrollY);
if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyStretchX", (unsigned int*)&flags, ImGuiTableFlags_SizingPolicyStretchX))
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyStretchX", &flags, ImGuiTableFlags_SizingPolicyStretchX))
flags &= ~(ImGuiTableFlags_SizingPolicyMaskX_ ^ ImGuiTableFlags_SizingPolicyStretchX); // Can't specify both sizing polices so we clear the other
ImGui::SameLine(); HelpMarker("Default if _ScrollX if disabled. Makes columns use _WidthStretch policy by default.");
if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyFixedX", (unsigned int*)&flags, ImGuiTableFlags_SizingPolicyFixedX))
if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyFixedX", &flags, ImGuiTableFlags_SizingPolicyFixedX))
flags &= ~(ImGuiTableFlags_SizingPolicyMaskX_ ^ ImGuiTableFlags_SizingPolicyFixedX); // Can't specify both sizing polices so we clear the other
ImGui::SameLine(); HelpMarker("Default if _ScrollX if enabled. Makes columns use _WidthFixed by default, or _WidthAlwaysAutoResize if _Resizable is not set.");
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", (unsigned int*)&flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", (unsigned int*)&flags, ImGuiTableFlags_NoClip);
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip);
PopStyleCompact();
if (ImGui::BeginTable("##3ways", 3, flags, ImVec2(0, 100)))
@ -4016,11 +4017,11 @@ static void ShowDemoWindowTables()
static bool no_widget_frame = false;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", (unsigned int*)&flags, ImGuiTableFlags_BordersOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", (unsigned int*)&flags, ImGuiTableFlags_BordersH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", (unsigned int*)&flags, ImGuiTableFlags_BordersV);
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", (unsigned int*)&flags, ImGuiTableFlags_RowBg);
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", (unsigned int*)&flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags, ImGuiTableFlags_BordersOuter);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV);
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg);
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
ImGui::Checkbox("no_widget_frame", &no_widget_frame);
PopStyleCompact();
@ -4079,8 +4080,8 @@ static void ShowDemoWindowTables()
static int cell_bg_type = 1;
PushStyleCompact();
ImGui::CheckboxFlags("ImGuiTableFlags_Borders", (unsigned int*)&flags, ImGuiTableFlags_Borders);
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", (unsigned int*)&flags, ImGuiTableFlags_RowBg);
ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders);
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg);
ImGui::SameLine(); HelpMarker("ImGuiTableFlags_RowBg automatically sets RowBg0 to alternative colors pulled from the Style.");
ImGui::Combo("row bg type", (int*)&row_bg_type, "None\0Red\0Gradient\0");
ImGui::Combo("row bg target", (int*)&row_bg_target, "RowBg0\0RowBg1\0"); ImGui::SameLine(); HelpMarker("Target RowBg0 to override the alternating odd/even colors,\nTarget RowBg1 to blend with them.");
@ -4467,57 +4468,57 @@ static void ShowDemoWindowTables()
if (ImGui::TreeNodeEx("Features:", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", (unsigned int*)&flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", (unsigned int*)&flags, ImGuiTableFlags_Reorderable);
ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", (unsigned int*)&flags, ImGuiTableFlags_Hideable);
ImGui::CheckboxFlags("ImGuiTableFlags_Sortable", (unsigned int*)&flags, ImGuiTableFlags_Sortable);
ImGui::CheckboxFlags("ImGuiTableFlags_MultiSortable", (unsigned int*)&flags, ImGuiTableFlags_MultiSortable);
ImGui::CheckboxFlags("ImGuiTableFlags_NoSavedSettings", (unsigned int*)&flags, ImGuiTableFlags_NoSavedSettings);
ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", (unsigned int*)&flags, ImGuiTableFlags_ContextMenuInBody);
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable);
ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable);
ImGui::CheckboxFlags("ImGuiTableFlags_Sortable", &flags, ImGuiTableFlags_Sortable);
ImGui::CheckboxFlags("ImGuiTableFlags_MultiSortable", &flags, ImGuiTableFlags_MultiSortable);
ImGui::CheckboxFlags("ImGuiTableFlags_NoSavedSettings", &flags, ImGuiTableFlags_NoSavedSettings);
ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags, ImGuiTableFlags_ContextMenuInBody);
ImGui::TreePop();
}
if (ImGui::TreeNodeEx("Decoration:", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", (unsigned int*)&flags, ImGuiTableFlags_RowBg);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", (unsigned int*)&flags, ImGuiTableFlags_BordersV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", (unsigned int*)&flags, ImGuiTableFlags_BordersH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", (unsigned int*)&flags, ImGuiTableFlags_BordersOuterH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", (unsigned int*)&flags, ImGuiTableFlags_BordersInnerH);
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", (unsigned int*)&flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers");
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", (unsigned int*)&flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)");
ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH);
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers");
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)");
ImGui::TreePop();
}
if (ImGui::TreeNodeEx("Sizing, Padding:", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", (unsigned int*)&flags, ImGuiTableFlags_PadOuterX);
ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", (unsigned int*)&flags, ImGuiTableFlags_NoPadOuterX);
ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", (unsigned int*)&flags, ImGuiTableFlags_NoPadInnerX);
if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyStretchX", (unsigned int*)&flags, ImGuiTableFlags_SizingPolicyStretchX))
ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX);
ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags, ImGuiTableFlags_NoPadOuterX);
ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags, ImGuiTableFlags_NoPadInnerX);
if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyStretchX", &flags, ImGuiTableFlags_SizingPolicyStretchX))
flags &= ~(ImGuiTableFlags_SizingPolicyMaskX_ ^ ImGuiTableFlags_SizingPolicyStretchX); // Can't specify both sizing polices so we clear the other
ImGui::SameLine(); HelpMarker("[Default if ScrollX is off]\nFit all columns within available width (or specified inner_width). Fixed and Stretch columns allowed.");
if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyFixedX", (unsigned int*)&flags, ImGuiTableFlags_SizingPolicyFixedX))
if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyFixedX", &flags, ImGuiTableFlags_SizingPolicyFixedX))
flags &= ~(ImGuiTableFlags_SizingPolicyMaskX_ ^ ImGuiTableFlags_SizingPolicyFixedX); // Can't specify both sizing polices so we clear the other
ImGui::SameLine(); HelpMarker("[Default if ScrollX is on]\nEnlarge as needed: enable scrollbar if ScrollX is enabled, otherwise extend parent window's contents rectangle. Only Fixed columns allowed. Stretched columns will calculate their width assuming no scrolling.");
ImGui::CheckboxFlags("ImGuiTableFlags_NoHeadersWidth", (unsigned int*)&flags, ImGuiTableFlags_NoHeadersWidth);
ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", (unsigned int*)&flags, ImGuiTableFlags_NoHostExtendY);
ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", (unsigned int*)&flags, ImGuiTableFlags_NoKeepColumnsVisible);
ImGui::CheckboxFlags("ImGuiTableFlags_NoHeadersWidth", &flags, ImGuiTableFlags_NoHeadersWidth);
ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY);
ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible);
ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled.");
ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", (unsigned int*)&flags, ImGuiTableFlags_NoClip);
ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip);
ImGui::SameLine(); HelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.");
ImGui::TreePop();
}
if (ImGui::TreeNodeEx("Scrolling:", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", (unsigned int*)&flags, ImGuiTableFlags_ScrollX);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetFrameHeight());
ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", (unsigned int*)&flags, ImGuiTableFlags_ScrollY);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetFrameHeight());
ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput);

@ -1892,7 +1892,7 @@ struct ImGuiTabBar
#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
#define IMGUI_TABLE_MAX_DRAW_CHANNELS (1 + 2 + 64 * 2) // See TableUpdateDrawChannels()
// [Internal] sizeof() ~ 100
// [Internal] sizeof() ~ 96
// We use the terminology "Visible" to refer to a column that is not Hidden by user or settings. However it may still be out of view and clipped (see IsClipped).
struct ImGuiTableColumn
{
@ -1907,23 +1907,23 @@ struct ImGuiTableColumn
float WidthAuto; // Automatic width
float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout()
float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space.
float ContentMinX; // Start position for the frame, currently ~(MinX + CellPaddingX)
float WorkMinX; // Start position for the frame, currently ~(MinX + CellPaddingX)
float ContentMaxXFrozen; // Contents maximum position for frozen rows (apart from headers), from which we can infer content width.
float ContentMaxXUnfrozen;
float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
float ContentMaxXHeadersIdeal;
ImS16 NameOffset; // Offset into parent ColumnsNames[]
bool IsVisible; // Is the column not marked Hidden by the user? (could be clipped by scrolling, etc).
bool IsVisible; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
bool IsVisibleNextFrame;
bool IsClipped; // Set when not overlapping the host window clipping rectangle.
bool IsSkipItems;
bool IsClipped; // Is not actually in view (e.g. not overlapping the host window clipping rectangle).
bool IsSkipItems; // Do we want item submissions to this column to be ignored early on.
ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte
ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
ImS8 IndexWithinVisibleSet; // Index within visible set (<= IndexToDisplayOrder)
ImS8 PrevVisibleColumn; // Index of prev visible column within Columns[], -1 if first visible column
ImS8 NextVisibleColumn; // Index of next visible column within Columns[], -1 if last visible column
ImS8 SortOrder; // -1: Not sorting on this column
ImS8 SortDirection; // enum ImGuiSortDirection_
ImS8 SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort
ImS8 SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
ImU8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem
ImU8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
@ -1956,8 +1956,8 @@ struct ImGuiTableCellData
struct ImGuiTable
{
ImGuiID ID;
ImGuiTableFlags Flags;
ImVector<char> RawData;
ImGuiTableFlags Flags;
void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[]
ImSpan<ImGuiTableColumn> Columns; // Point within RawData[]
ImSpan<ImS8> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
ImSpan<ImGuiTableCellData> RowCellData; // Point within RawData[]. Store cells background requests for current row.
@ -1969,8 +1969,8 @@ struct ImGuiTable
int LastFrameActive;
int ColumnsCount; // Number of columns declared in BeginTable()
int ColumnsVisibleCount; // Number of non-hidden columns (<= ColumnsCount)
int CurrentColumn;
int CurrentRow;
int CurrentColumn;
ImS16 InstanceCurrent; // Count of BeginTable() calls with same ID in the same frame (generally 0). This is a little bit similar to BeginCount for a window, but multiple table with same ID look are multiple tables, they are just synched.
ImS16 InstanceInteracted; // Mark which instance (generally 0) of the same ID is being interacted with
float RowPosY1;
@ -1980,7 +1980,7 @@ struct ImGuiTable
float RowIndentOffsetX;
ImGuiTableRowFlags RowFlags : 16; // Current row flags, see ImGuiTableRowFlags_
ImGuiTableRowFlags LastRowFlags : 16;
int RowBgColorCounter; // Counter for alternating background colors (can be fast-forwarded by e.g clipper)
int RowBgColorCounter; // Counter for alternating background colors (can be fast-forwarded by e.g clipper), not same as CurrentRow because header rows typically don't increase this.
ImU32 RowBgColor[2]; // Background color override for current row.
ImU32 BorderColorStrong;
ImU32 BorderColorLight;
@ -2008,7 +2008,7 @@ struct ImGuiTable
ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
ImRect HostBackupClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground()
ImVec2 HostCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->ColumnsOffset at the end of BeginTable()
ImGuiWindow* OuterWindow; // Parent window for the table
ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
@ -2049,18 +2049,8 @@ struct ImGuiTable
bool MemoryCompacted;
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
ImGuiTable()
{
memset(this, 0, sizeof(*this));
SettingsOffset = -1;
InstanceInteracted = -1;
LastFrameActive = -1;
LastResizedColumn = -1;
ContextPopupColumn = -1;
ReorderColumn = -1;
ResizedColumn = -1;
HoveredColumnBody = HoveredColumnBorder = -1;
}
IMGUI_API ImGuiTable();
IMGUI_API ~ImGuiTable();
};
// sizeof() ~ 12

@ -139,6 +139,24 @@ ImGuiTable* ImGui::TableFindByID(ImGuiID id)
return g.Tables.GetByKey(id);
}
ImGuiTable::ImGuiTable()
{
memset(this, 0, sizeof(*this));
SettingsOffset = -1;
InstanceInteracted = -1;
LastFrameActive = -1;
LastResizedColumn = -1;
ContextPopupColumn = -1;
ReorderColumn = -1;
ResizedColumn = -1;
HoveredColumnBody = HoveredColumnBorder = -1;
}
ImGuiTable::~ImGuiTable()
{
IM_FREE(RawData);
}
// (Read carefully because this is subtle but it does make sense!)
// About 'outer_size', its meaning needs to differ slightly depending of if we are using ScrollX/ScrollY flags:
// X:
@ -186,8 +204,8 @@ static void TableBeginInitMemory(ImGuiTable* table, int columns_count)
span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
span_allocator.ReserveBytes(1, columns_count * sizeof(ImS8));
span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
table->RawData.resize(span_allocator.GetArenaSizeInBytes());
span_allocator.SetArenaBasePtr(table->RawData.Data);
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
span_allocator.SetArenaBasePtr(table->RawData);
span_allocator.GetSpan(0, &table->Columns);
span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
span_allocator.GetSpan(2, &table->RowCellData);
@ -287,7 +305,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->HostBackupWorkRect = inner_window->WorkRect;
table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
table->HostCursorMaxPos = inner_window->DC.CursorMaxPos;
table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
inner_window->ParentWorkRect = table->WorkRect;
// Padding and Spacing
@ -360,8 +378,11 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// Setup memory buffer (clear data if columns count changed)
const int stored_size = table->Columns.size();
if (stored_size != 0 && stored_size != columns_count)
table->RawData.resize(0);
if (table->RawData.Size == 0)
{
IM_FREE(table->RawData);
table->RawData = NULL;
}
if (table->RawData == NULL)
{
TableBeginInitMemory(table, columns_count);
if (table_is_new)
@ -615,8 +636,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// Calculate "ideal" column width for nothing to be clipped.
// Combine width from regular rows + width from headers unless requested not to.
const float content_width_body = (float)ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->ContentMinX;
const float content_width_headers = (float)column->ContentMaxXHeadersIdeal - column->ContentMinX;
const float content_width_body = (float)ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX;
const float content_width_headers = (float)column->ContentMaxXHeadersIdeal - column->WorkMinX;
float width_auto = content_width_body;
if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
width_auto = ImMax(width_auto, content_width_headers);
@ -775,7 +796,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
{
// Hidden column: clear a few fields and we are done with it for the remainder of the function.
// We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
column->MinX = column->MaxX = column->ContentMinX = offset_x;
column->MinX = column->MaxX = column->WorkMinX = offset_x;
column->WidthGiven = 0.0f;
column->ClipRect.Min.x = offset_x;
column->ClipRect.Min.y = work_rect.Min.y;
@ -806,7 +827,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// Min, Max + starting positions
column->MinX = offset_x - table->CellSpacingX1;
column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
column->ContentMinX = offset_x + table->CellPaddingX;
column->WorkMinX = offset_x + table->CellPaddingX;
column->ClipRect.Min.x = column->MinX;
column->ClipRect.Min.y = work_rect.Min.y;
@ -847,13 +868,13 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// many cases (to be able to honor this we might be able to store a log of cells width, per row, for
// visible rows, but nav/programmatic scroll would have visible artifacts.)
//if (column->Flags & ImGuiTableColumnFlags_AlignRight)
// column->StartX = ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen);
// column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen);
//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
// column->StartX = ImLerp(column->StartX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
// column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
// Reset content width variables
column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->ContentMinX;
column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->ContentMinX;
column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX;
column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX;
// Don't decrement auto-fit counters until container window got a chance to submit its items
if (table->HostSkipItems == false)
@ -1015,8 +1036,7 @@ void ImGui::EndTable()
TableOpenContextMenu((int)table->HoveredColumnBody);
// Finalize table height
inner_window->SkipItems = table->HostSkipItems;
inner_window->DC.CursorMaxPos = table->HostCursorMaxPos;
inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
if (inner_window != outer_window)
{
table->OuterRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->Pos.y + inner_window->Size.y);
@ -1450,7 +1470,7 @@ void ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table)
content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze
else
content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze
float content_width = content_max_x - column->ContentMinX;
float content_width = content_max_x - column->WorkMinX;
if (content_width > column->WidthGiven + table->CellPaddingX * 1.0f)
continue;
}
@ -1849,12 +1869,12 @@ void ImGui::TableEndRow(ImGuiTable* table)
// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
{
table->CurrentColumn = column_n;
ImGuiTableColumn* column = &table->Columns[column_n];
ImGuiWindow* window = table->InnerWindow;
table->CurrentColumn = column_n;
// Start position is roughly ~~ CellRect.Min + CellPadding + Indent
float start_x = column->ContentMinX;
float start_x = column->WorkMinX;
if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
@ -1867,7 +1887,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent;
window->WorkRect.Min.y = window->DC.CursorPos.y;
window->WorkRect.Min.x = column->MinX + table->CellPaddingX + table->CellSpacingX1;
window->WorkRect.Min.x = column->WorkMinX; // == column->MinX + table->CellPaddingX + table->CellSpacingX1;
window->WorkRect.Max.x = column->MaxX - table->CellPaddingX - table->CellSpacingX2;
// To allow ImGuiListClipper to function we propagate our row height
@ -1881,6 +1901,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
}
else
{
// FIXME-TABLE: Could avoid this if draw channel is dummy channel?
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
}
@ -2956,13 +2977,13 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
"Column %d order %d name '%s': +%.1f to +%.1f\n"
"Visible: %d, Clipped: %d, DrawChannels: %d,%d\n"
"WidthGiven: %.2f, Request/Auto: %.2f/%.2f, StretchWeight: %.3f\n"
"ContentWidth: Frozen %.2f, Unfrozen %.2f, HeadersUsed/Ideal %.2f/%.2f\n"
"ContentWidth: %.2f,%.2f, HeadersUsed/Ideal %.2f/%.2f\n"
"SortOrder: %d, SortDir: %s\n"
"UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
column->IsVisible, column->IsClipped, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight,
column->ContentMaxXFrozen - column->ContentMinX, column->ContentMaxXUnfrozen - column->ContentMinX, column->ContentMaxXHeadersUsed - column->ContentMinX, column->ContentMaxXHeadersIdeal - column->ContentMinX,
column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX,
column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None",
column->UserID, column->Flags,
(column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",

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