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@ -1066,8 +1066,6 @@ struct ImDrawList
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IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
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IMGUI_API void UpdateClipRect();
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IMGUI_API void UpdateTextureID();
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IMGUI_API void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { vtx_write->pos = pos; vtx_write->uv = uv; vtx_write->col = col; vtx_write++; vtx_current_idx++; }
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IMGUI_API void PrimIdx(unsigned int idx) { *idx_write++ = (ImDrawIdx)idx; }
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};
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// Load and rasterize multiple TTF fonts into a same texture.
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