Internals: NewFrame: Shuffled some code around (to minimize upcoming patches)

docking
omar 7 years ago
parent 4af84ac781
commit 170bcb2d7c

@ -2276,15 +2276,16 @@ void ImGui::NewFrame()
if (!g.Initialized)
Initialize();
g.Time += g.IO.DeltaTime;
g.FrameCount += 1;
g.TooltipOverrideCount = 0;
g.WindowsActiveCount = 0;
SetCurrentFont(GetDefaultFont());
IM_ASSERT(g.Font->IsLoaded());
g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
g.Time += g.IO.DeltaTime;
g.FrameCount += 1;
g.TooltipOverrideCount = 0;
g.WindowsActiveCount = 0;
g.OverlayDrawList.Clear();
g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
g.OverlayDrawList.PushClipRectFullScreen();

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