Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
docking
ocornut 3 years ago
commit 1780579403

@ -10,20 +10,15 @@
// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
// This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
#pragma once
#include "imgui.h" // IMGUI_IMPL_API
#include <dxgiformat.h> // DXGI_FORMAT
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable: 4471) // a forward declaration of an unscoped enumeration must have an underlying type
#endif
enum DXGI_FORMAT;
struct ID3D12Device;
struct ID3D12DescriptorHeap;
struct ID3D12GraphicsCommandList;
@ -43,8 +38,3 @@ IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3
// Use if you want to reset your rendering device without losing Dear ImGui state.
IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
IMGUI_IMPL_API bool ImGui_ImplDX12_CreateDeviceObjects();
#ifdef _MSC_VER
#pragma warning (pop)
#endif

@ -16,6 +16,7 @@
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// CHANGELOG
// 2021-10-06: Backup and restore modified ClipRect/Viewport.
// 2021-09-21: Initial version.
#include "imgui.h"
@ -116,6 +117,16 @@ void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data)
if (fb_width == 0 || fb_height == 0)
return;
// Backup SDL_Renderer state that will be modified to restore it afterwards
struct BackupSDLRendererState
{
SDL_Rect Viewport;
SDL_Rect ClipRect;
};
BackupSDLRendererState old = {};
SDL_RenderGetViewport(bd->SDLRenderer, &old.Viewport);
SDL_RenderGetClipRect(bd->SDLRenderer, &old.ClipRect);
// Will project scissor/clipping rectangles into framebuffer space
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
ImVec2 clip_scale = render_scale;
@ -170,6 +181,10 @@ void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data)
}
}
}
// Restore modified SDL_Renderer state
SDL_RenderSetViewport(bd->SDLRenderer, &old.Viewport);
SDL_RenderSetClipRect(bd->SDLRenderer, &old.ClipRect);
}
// Called by Init/NewFrame/Shutdown

@ -281,7 +281,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_
static WGPUBindGroup ImGui_ImplWGPU_CreateImageBindGroup(WGPUBindGroupLayout layout, WGPUTextureView texture)
{
WGPUBindGroupEntry image_bg_entries[] = { { 0, 0, 0, 0, 0, texture } };
WGPUBindGroupEntry image_bg_entries[] = { { nullptr, 0, 0, 0, 0, 0, texture } };
WGPUBindGroupDescriptor image_bg_descriptor = {};
image_bg_descriptor.layout = layout;
@ -478,7 +478,7 @@ static void ImGui_ImplWGPU_CreateFontsTexture()
tex_desc.sampleCount = 1;
tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
tex_desc.mipLevelCount = 1;
tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_Sampled;
tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_TextureBinding;
g_resources.FontTexture = wgpuDeviceCreateTexture(g_wgpuDevice, &tex_desc);
WGPUTextureViewDescriptor tex_view_desc = {};
@ -571,7 +571,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
WGPUVertexBufferLayout buffer_layouts[1];
buffer_layouts[0].arrayStride = sizeof(ImDrawVert);
buffer_layouts[0].stepMode = WGPUInputStepMode_Vertex;
buffer_layouts[0].stepMode = WGPUVertexStepMode_Vertex;
buffer_layouts[0].attributeCount = 3;
buffer_layouts[0].attributes = attribute_desc;
@ -624,8 +624,8 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
WGPUBindGroupEntry common_bg_entries[] =
{
{ 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
{ 1, 0, 0, 0, g_resources.Sampler, 0 },
{ nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 },
{ nullptr, 1, 0, 0, 0, g_resources.Sampler, 0 },
};
WGPUBindGroupDescriptor common_bg_descriptor = {};

@ -115,6 +115,10 @@ Breaking Changes:
Other Changes:
- Debug: Stack Tool: Added "Stack Tool" available in "Demo->Examples->Stack Tool", "Metrics->Tools",
or by calling the ShowStackToolWindow() function. The tool run queries on hovered id to display
details about individual components that were hashed to create an ID. It helps understanding
the ID stack system and debugging potential ID collisions. (#4631) [@ocornut, @rokups]
- Windows: Fixed background order of overlapping childs submitted sequentially. (#4493)
- IsWindowFocused: Added ImGuiFocusedFlags_NoPopupHierarchy flag allowing to exclude child popups
from the tested windows when combined with _ChildWindows.
@ -135,6 +139,7 @@ Other Changes:
the PressedOnClick/PressedOnDoubleClick/PressedOnRelease button policy.
- Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation
is disabled. (#4547, #4439) [@PathogenDavid]
- Nav: Improve scrolling behavior when navigating to an item larger than view.
- TreePush(): removed unnecessary/inconsistent legacy behavior where passing a NULL value to
the TreePush(const char*) and TreePush(const void*) functions would use an hardcoded replacement.
The only situation where that change would make a meaningful difference is TreePush((const char*)NULL)
@ -152,6 +157,7 @@ Other Changes:
- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
- PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) [@filippocrocchini]
- Misc: Added asserts for missing PopItemFlag() calls.
- Misc: Fixed printf-style format checks on Clang+MinGW. (#4626, #4183, #3592) [@guusw]
- IO: Added 'io.WantCaptureMouseUnlessPopupClose' alternative to `io.WantCaptureMouse'. (#4480)
This allows apps to receive the click on void when that click is used to close popup (by default,
clicking on a void when a popup is open will close the popup but not release io.WantCaptureMouse).
@ -160,7 +166,7 @@ Other Changes:
- Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487)
- Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
- Backends: OpenGL3: Fixed our custom GL loader conflicting with user using GL3W. (#4445) [@rokups]
- Backends: WebGPU: Fixed for latest specs. (#4472) [@Kangz]
- Backends: WebGPU: Fixed for latest specs. (#4472, #4512) [@Kangz, @bfierz]
- Backends: SDL_Renderer: Added SDL_Renderer backend compatible with upcoming SDL 2.0.18. (#3926) [@1bsyl]
- Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted via
a direct unclipped PushClipRect() call. (#4464)

@ -27,11 +27,11 @@ In the [misc/fonts/](https://github.com/ocornut/imgui/tree/master/misc/fonts) fo
---------------------------------------
## Readme First
- All loaded fonts glyphs are rendered into a single texture atlas ahead of time. Calling either of `io.Fonts->GetTexDataAsAlpha8()`, `io.Fonts->GetTexDataAsRGBA32()` or `io.Fonts->Build()` will build the atlas.
- You can use the `Metrics/Debugger` window (available in `Demo>Tools`) to browse your fonts and understand what's going on if you have an issue. You can also reach it in `Demo->Tools->Style Editor->Fonts`. The same information are also available in the Style Editor under Fonts.
- You can use the style editor `ImGui::ShowStyleEditor()` in the "Fonts" section to browse your fonts and understand what's going on if you have an issue. You can also reach it in `Demo->Tools->Style Editor->Fonts`:
![imgui_capture_0008](https://user-images.githubusercontent.com/8225057/135429892-0e41ef8d-33c5-4991-bcf6-f997a0bcfd6b.png)
![imgui_capture_0008](https://user-images.githubusercontent.com/8225057/84162822-1a731f00-aa71-11ea-9b6b-89c2332aa161.png)
- All loaded fonts glyphs are rendered into a single texture atlas ahead of time. Calling either of `io.Fonts->GetTexDataAsAlpha8()`, `io.Fonts->GetTexDataAsRGBA32()` or `io.Fonts->Build()` will build the atlas.
- Make sure your font ranges data are persistent (available during the calls to `GetTexDataAsAlpha8()`/`GetTexDataAsRGBA32()/`Build()`.

@ -33,7 +33,7 @@
// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow() and ShowStackToolWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)

@ -83,6 +83,7 @@ CODE
// [SECTION] DOCKING
// [SECTION] PLATFORM DEPENDENT HELPERS
// [SECTION] METRICS/DEBUGGER WINDOW
// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
*/
@ -937,16 +938,17 @@ static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
static void NavRestoreLayer(ImGuiNavLayer layer);
static int FindWindowFocusIndex(ImGuiWindow* window);
// Error Checking
// Error Checking and Debug Tools
static void ErrorCheckNewFrameSanityChecks();
static void ErrorCheckEndFrameSanityChecks();
static void UpdateDebugToolItemPicker();
static void UpdateDebugToolStackQueries();
// Misc
static void UpdateSettings();
static void UpdateMouseInputs();
static void UpdateMouseWheel();
static void UpdateTabFocus();
static void UpdateDebugToolItemPicker();
static bool UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect);
static void RenderWindowOuterBorders(ImGuiWindow* window);
static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size);
@ -3013,10 +3015,9 @@ ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
ImGuiID seed = IDStack.back();
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
ImGui::KeepAliveID(id);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
#endif
if (g.DebugHookIdInfo == id)
ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
return id;
}
@ -3025,10 +3026,9 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
ImGuiID seed = IDStack.back();
ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
ImGui::KeepAliveID(id);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr);
#endif
if (g.DebugHookIdInfo == id)
ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL);
return id;
}
@ -3037,10 +3037,9 @@ ImGuiID ImGuiWindow::GetID(int n)
ImGuiID seed = IDStack.back();
ImGuiID id = ImHashData(&n, sizeof(n), seed);
ImGui::KeepAliveID(id);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n);
#endif
if (g.DebugHookIdInfo == id)
ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL);
return id;
}
@ -3048,10 +3047,9 @@ ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
{
ImGuiID seed = IDStack.back();
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
#endif
if (g.DebugHookIdInfo == id)
ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
return id;
}
@ -3059,10 +3057,9 @@ ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr)
{
ImGuiID seed = IDStack.back();
ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr);
#endif
if (g.DebugHookIdInfo == id)
ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL);
return id;
}
@ -3070,10 +3067,9 @@ ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n)
{
ImGuiID seed = IDStack.back();
ImGuiID id = ImHashData(&n, sizeof(n), seed);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n);
#endif
if (g.DebugHookIdInfo == id)
ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL);
return id;
}
@ -3251,7 +3247,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
ImGuiItemStatusFlags status_flags = g.LastItemData.StatusFlags;
if (!(status_flags & ImGuiItemStatusFlags_HoveredRect))
return false;
IM_ASSERT((flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) == 0); // Flags not supported by this function
IM_ASSERT((flags & (ImGuiHoveredFlags_AnyWindow | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy | ImGuiHoveredFlags_DockHierarchy)) == 0); // Flags not supported by this function
// Test if we are hovering the right window (our window could be behind another window)
// [2021/03/02] Reworked / reverted the revert, finally. Note we want e.g. BeginGroup/ItemAdd/EndGroup to work as well. (#3851)
@ -3380,7 +3376,7 @@ void ImGui::ItemInputable(ImGuiWindow* window, ImGuiID id)
// Process TAB/Shift-TAB to tab *OUT* of the currently focused item.
// (Note that we can always TAB out of a widget that doesn't allow tabbing in)
if (g.ActiveId == id && g.TabFocusPressed && !IsActiveIdUsingKey(ImGuiKey_Tab) && g.TabFocusRequestNextWindow == NULL)
if (g.ActiveId == id && g.TabFocusPressed && g.TabFocusRequestNextWindow == NULL)
{
g.TabFocusRequestNextWindow = window;
g.TabFocusRequestNextCounterTabStop = window->DC.FocusCounterTabStop + (g.IO.KeyShift ? (is_tab_stop ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items.
@ -3981,7 +3977,7 @@ void ImGui::UpdateTabFocus()
ImGuiContext& g = *GImGui;
// Pressing TAB activate widget focus
g.TabFocusPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab));
g.TabFocusPressed = (g.NavWindow && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab) && !IsActiveIdUsingKey(ImGuiKey_Tab));
if (g.ActiveId == 0 && g.TabFocusPressed)
{
// - This path is only taken when no widget are active/tabbed-into yet.
@ -4314,8 +4310,9 @@ void ImGui::NewFrame()
// Docking
DockContextNewFrameUpdateDocking(&g);
// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
// [DEBUG] Update debug features
UpdateDebugToolItemPicker();
UpdateDebugToolStackQueries();
// Create implicit/fallback window - which we will only render it if the user has added something to it.
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
@ -4328,31 +4325,6 @@ void ImGui::NewFrame()
CallContextHooks(&g, ImGuiContextHookType_NewFramePost);
}
// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
void ImGui::UpdateDebugToolItemPicker()
{
ImGuiContext& g = *GImGui;
g.DebugItemPickerBreakId = 0;
if (g.DebugItemPickerActive)
{
const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
SetMouseCursor(ImGuiMouseCursor_Hand);
if (IsKeyPressedMap(ImGuiKey_Escape))
g.DebugItemPickerActive = false;
if (IsMouseClicked(0) && hovered_id)
{
g.DebugItemPickerBreakId = hovered_id;
g.DebugItemPickerActive = false;
}
SetNextWindowBgAlpha(0.60f);
BeginTooltip();
Text("HoveredId: 0x%08X", hovered_id);
Text("Press ESC to abort picking.");
TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
EndTooltip();
}
}
void ImGui::Initialize(ImGuiContext* context)
{
ImGuiContext& g = *context;
@ -7312,7 +7284,7 @@ bool ImGui::IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_b
bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
{
IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function
IM_ASSERT((flags & (ImGuiHoveredFlags_AllowWhenOverlapped | ImGuiHoveredFlags_AllowWhenDisabled)) == 0); // Flags not supported by this function
ImGuiContext& g = *GImGui;
ImGuiWindow* ref_window = g.HoveredWindow;
ImGuiWindow* cur_window = g.CurrentWindow;
@ -7779,6 +7751,8 @@ void ImGui::PushOverrideID(ImGuiID id)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (g.DebugHookIdInfo == id)
DebugHookIdInfo(id, ImGuiDataType_ID, NULL, NULL);
window->IDStack.push_back(id);
}
@ -7788,11 +7762,10 @@ void ImGui::PushOverrideID(ImGuiID id)
ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed)
{
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
ImGui::KeepAliveID(id);
#ifdef IMGUI_ENABLE_TEST_ENGINE
KeepAliveID(id);
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
#endif
if (g.DebugHookIdInfo == id)
DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
return id;
}
@ -8643,32 +8616,80 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
return scroll;
}
void ImGui::ScrollToItem(ImGuiScrollFlags flags)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ScrollToRectEx(window, g.LastItemData.NavRect, flags);
}
void ImGui::ScrollToRect(ImGuiWindow* window, const ImRect& item_rect, ImGuiScrollFlags flags)
{
ScrollToRectEx(window, item_rect, flags);
}
// Scroll to keep newly navigated item fully into view
ImVec2 ImGui::ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect)
ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rect, ImGuiScrollFlags flags)
{
ImGuiContext& g = *GImGui;
ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1));
//GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG]
ImVec2 delta_scroll;
if (!window_rect.Contains(item_rect))
// Check that only one behavior is selected per axis
IM_ASSERT((flags & ImGuiScrollFlags_MaskX_) == 0 || ImIsPowerOfTwo(flags & ImGuiScrollFlags_MaskX_));
IM_ASSERT((flags & ImGuiScrollFlags_MaskY_) == 0 || ImIsPowerOfTwo(flags & ImGuiScrollFlags_MaskY_));
// Defaults
ImGuiScrollFlags in_flags = flags;
if ((flags & ImGuiScrollFlags_MaskX_) == 0 && window->ScrollbarX)
flags |= ImGuiScrollFlags_KeepVisibleEdgeX;
if ((flags & ImGuiScrollFlags_MaskY_) == 0)
flags |= window->Appearing ? ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeY;
const bool fully_visible_x = item_rect.Min.x >= window_rect.Min.x && item_rect.Max.x <= window_rect.Max.x;
const bool fully_visible_y = item_rect.Min.y >= window_rect.Min.y && item_rect.Max.y <= window_rect.Max.y;
const bool can_be_fully_visible_x = item_rect.GetWidth() <= window_rect.GetWidth();
const bool can_be_fully_visible_y = item_rect.GetHeight() <= window_rect.GetHeight();
if ((flags & ImGuiScrollFlags_KeepVisibleEdgeX) && !fully_visible_x)
{
if (window->ScrollbarX && item_rect.Min.x < window_rect.Min.x)
SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x - g.Style.ItemSpacing.x, 0.0f);
else if (window->ScrollbarX && item_rect.Max.x >= window_rect.Max.x)
SetScrollFromPosX(window, item_rect.Max.x - window->Pos.x + g.Style.ItemSpacing.x, 1.0f);
if (item_rect.Min.y < window_rect.Min.y)
SetScrollFromPosY(window, item_rect.Min.y - window->Pos.y - g.Style.ItemSpacing.y, 0.0f);
else if (item_rect.Max.y >= window_rect.Max.y)
SetScrollFromPosY(window, item_rect.Max.y - window->Pos.y + g.Style.ItemSpacing.y, 1.0f);
if (item_rect.Min.x < window_rect.Min.x || !can_be_fully_visible_x)
SetScrollFromPosX(window, item_rect.Min.x - g.Style.ItemSpacing.x - window->Pos.x, 0.0f);
else if (item_rect.Max.x >= window_rect.Max.x)
SetScrollFromPosX(window, item_rect.Max.x + g.Style.ItemSpacing.x - window->Pos.x, 1.0f);
}
else if (((flags & ImGuiScrollFlags_KeepVisibleCenterX) && !fully_visible_x) || (flags & ImGuiScrollFlags_AlwaysCenterX))
{
float target_x = can_be_fully_visible_x ? ImFloor((item_rect.Min.x + item_rect.Max.x - window->InnerRect.GetWidth()) * 0.5f) : item_rect.Min.x;
SetScrollFromPosX(window, target_x - window->Pos.x, 0.0f);
}
ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window);
delta_scroll = next_scroll - window->Scroll;
if ((flags & ImGuiScrollFlags_KeepVisibleEdgeY) && !fully_visible_y)
{
if (item_rect.Min.y < window_rect.Min.y || !can_be_fully_visible_y)
SetScrollFromPosY(window, item_rect.Min.y - g.Style.ItemSpacing.y - window->Pos.y, 0.0f);
else if (item_rect.Max.y >= window_rect.Max.y)
SetScrollFromPosY(window, item_rect.Max.y + g.Style.ItemSpacing.y - window->Pos.y, 1.0f);
}
else if (((flags & ImGuiScrollFlags_KeepVisibleCenterY) && !fully_visible_y) || (flags & ImGuiScrollFlags_AlwaysCenterY))
{
float target_y = can_be_fully_visible_y ? ImFloor((item_rect.Min.y + item_rect.Max.y - window->InnerRect.GetHeight()) * 0.5f) : item_rect.Min.y;
SetScrollFromPosY(window, target_y - window->Pos.y, 0.0f);
}
ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window);
ImVec2 delta_scroll = next_scroll - window->Scroll;
// Also scroll parent window to keep us into view if necessary
if (window->Flags & ImGuiWindowFlags_ChildWindow)
delta_scroll += ScrollToBringRectIntoView(window->ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll));
if (!(flags & ImGuiScrollFlags_NoScrollParent) && (window->Flags & ImGuiWindowFlags_ChildWindow))
{
// FIXME-SCROLL: May be an option?
if ((in_flags & (ImGuiScrollFlags_AlwaysCenterX | ImGuiScrollFlags_KeepVisibleCenterX)) != 0)
in_flags = (in_flags & ~ImGuiScrollFlags_MaskX_) | ImGuiScrollFlags_KeepVisibleEdgeX;
if ((in_flags & (ImGuiScrollFlags_AlwaysCenterY | ImGuiScrollFlags_KeepVisibleCenterY)) != 0)
in_flags = (in_flags & ~ImGuiScrollFlags_MaskY_) | ImGuiScrollFlags_KeepVisibleEdgeY;
delta_scroll += ScrollToRectEx(window->ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll), in_flags);
}
return delta_scroll;
}
@ -9671,7 +9692,7 @@ bool ImGui::NavMoveRequestButNoResultYet()
}
// FIXME: ScoringRect is not set
void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags)
void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags)
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.NavWindow != NULL);
@ -9680,6 +9701,7 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
g.NavMoveDirForDebug = move_dir;
g.NavMoveClipDir = clip_dir;
g.NavMoveFlags = move_flags;
g.NavMoveScrollFlags = scroll_flags;
g.NavMoveForwardToNextFrame = false;
g.NavMoveKeyMods = g.IO.KeyMods;
g.NavMoveResultLocal.Clear();
@ -9696,7 +9718,7 @@ void ImGui::NavMoveRequestCancel()
}
// Forward will reuse the move request again on the next frame (generally with modifications done to it)
void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags)
void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags)
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.NavMoveForwardToNextFrame == false);
@ -9705,6 +9727,7 @@ void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNav
g.NavMoveDir = move_dir;
g.NavMoveClipDir = clip_dir;
g.NavMoveFlags = move_flags | ImGuiNavMoveFlags_Forwarded;
g.NavMoveScrollFlags = scroll_flags;
}
// Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire
@ -10071,6 +10094,7 @@ void ImGui::NavUpdateCreateMoveRequest()
// Initiate directional inputs request
g.NavMoveDir = ImGuiDir_None;
g.NavMoveFlags = ImGuiNavMoveFlags_None;
g.NavMoveScrollFlags = ImGuiScrollFlags_None;
if (window && !g.NavWindowingTarget && !(window->Flags & ImGuiWindowFlags_NoNavInputs))
{
const ImGuiInputReadMode read_mode = ImGuiInputReadMode_Repeat;
@ -10103,7 +10127,7 @@ void ImGui::NavUpdateCreateMoveRequest()
// Submit
g.NavMoveForwardToNextFrame = false;
if (g.NavMoveDir != ImGuiDir_None)
NavMoveRequestSubmit(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags);
NavMoveRequestSubmit(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags);
// Moving with no reference triggers a init request (will be used as a fallback if the direction fails to find a match)
if (g.NavMoveSubmitted && g.NavId == 0)
@ -10183,8 +10207,9 @@ void ImGui::NavMoveRequestApplyResult()
if (g.NavLayer == ImGuiNavLayer_Main)
{
ImVec2 delta_scroll;
if (g.NavMoveFlags & ImGuiNavMoveFlags_ScrollToEdge)
if (g.NavMoveFlags & ImGuiNavMoveFlags_ScrollToEdgeY)
{
// FIXME: Should remove this
float scroll_target = (g.NavMoveDir == ImGuiDir_Up) ? result->Window->ScrollMax.y : 0.0f;
delta_scroll.y = result->Window->Scroll.y - scroll_target;
SetScrollY(result->Window, scroll_target);
@ -10192,7 +10217,7 @@ void ImGui::NavMoveRequestApplyResult()
else
{
ImRect rect_abs = ImRect(result->RectRel.Min + result->Window->Pos, result->RectRel.Max + result->Window->Pos);
delta_scroll = ScrollToBringRectIntoView(result->Window, rect_abs);
delta_scroll = ScrollToRectEx(result->Window, rect_abs, g.NavMoveScrollFlags);
}
// Offset our result position so mouse position can be applied immediately after in NavUpdate()
@ -10319,13 +10344,13 @@ static float ImGui::NavUpdatePageUpPageDown()
else if (home_pressed)
{
// FIXME-NAV: handling of Home/End is assuming that the top/bottom most item will be visible with Scroll.y == 0/ScrollMax.y
// Scrolling will be handled via the ImGuiNavMoveFlags_ScrollToEdge flag, we don't scroll immediately to avoid scrolling happening before nav result.
// Scrolling will be handled via the ImGuiNavMoveFlags_ScrollToEdgeY flag, we don't scroll immediately to avoid scrolling happening before nav result.
// Preserve current horizontal position if we have any.
nav_rect_rel.Min.y = nav_rect_rel.Max.y = -window->Scroll.y;
if (nav_rect_rel.IsInverted())
nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f;
g.NavMoveDir = ImGuiDir_Down;
g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge;
g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdgeY;
// FIXME-NAV: MoveClipDir left to _None, intentional?
}
else if (end_pressed)
@ -10334,7 +10359,7 @@ static float ImGui::NavUpdatePageUpPageDown()
if (nav_rect_rel.IsInverted())
nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f;
g.NavMoveDir = ImGuiDir_Up;
g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdge;
g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdgeY;
// FIXME-NAV: MoveClipDir left to _None, intentional?
}
return nav_scoring_rect_offset_y;
@ -10405,7 +10430,7 @@ static void ImGui::NavEndFrame()
if (do_forward)
{
window->NavRectRel[g.NavLayer] = bb_rel;
NavMoveRequestForward(g.NavMoveDir, clip_dir, move_flags);
NavMoveRequestForward(g.NavMoveDir, clip_dir, move_flags, g.NavMoveScrollFlags);
}
}
}
@ -16543,22 +16568,23 @@ namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); }
void ImGui::ShowMetricsWindow(bool* p_open)
{
ImGuiContext& g = *GImGui;
ImGuiIO& io = g.IO;
ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
if (cfg->ShowStackTool)
ShowStackToolWindow(&cfg->ShowStackTool);
if (!Begin("Dear ImGui Metrics/Debugger", p_open))
{
End();
return;
}
ImGuiContext& g = *GImGui;
ImGuiIO& io = g.IO;
ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
// Basic info
Text("Dear ImGui %s", GetVersion());
Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
Text("%d active allocations", io.MetricsActiveAllocations);
Text("%d visible windows, %d active allocations", io.MetricsRenderWindows, io.MetricsActiveAllocations);
//SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; }
Separator();
@ -16612,11 +16638,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
// Tools
if (TreeNode("Tools"))
{
// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
if (Button("Item Picker.."))
DebugStartItemPicker();
// Stack Tool is your best friend!
Checkbox("Show stack tool", &cfg->ShowStackTool);
SameLine();
MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
MetricsHelpMarker("You can also call ImGui::ShowStackToolWindow() from your code.");
Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder);
Checkbox("Show windows rectangles", &cfg->ShowWindowsRects);
@ -16634,8 +16659,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
}
Unindent();
}
Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh);
Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes);
Checkbox("Show tables rectangles", &cfg->ShowTablesRects);
SameLine();
@ -16682,6 +16705,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
}
}
// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
if (Button("Item Picker.."))
DebugStartItemPicker();
SameLine();
MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
TreePop();
}
@ -16695,6 +16724,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
drawlist_count += g.Viewports[viewport_i]->DrawDataBuilder.GetDrawListCount();
if (TreeNode("DrawLists", "DrawLists (%d)", drawlist_count))
{
Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh);
Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes);
for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++)
{
ImGuiViewportP* viewport = g.Viewports[viewport_i];
@ -17508,6 +17539,186 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
TreePop();
}
//-----------------------------------------------------------------------------
// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
//-----------------------------------------------------------------------------
// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
void ImGui::UpdateDebugToolItemPicker()
{
ImGuiContext& g = *GImGui;
g.DebugItemPickerBreakId = 0;
if (!g.DebugItemPickerActive)
return;
const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
SetMouseCursor(ImGuiMouseCursor_Hand);
if (IsKeyPressedMap(ImGuiKey_Escape))
g.DebugItemPickerActive = false;
if (IsMouseClicked(0) && hovered_id)
{
g.DebugItemPickerBreakId = hovered_id;
g.DebugItemPickerActive = false;
}
SetNextWindowBgAlpha(0.60f);
BeginTooltip();
Text("HoveredId: 0x%08X", hovered_id);
Text("Press ESC to abort picking.");
TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
EndTooltip();
}
// [DEBUG] Stack Tool: update queries. Called by NewFrame()
void ImGui::UpdateDebugToolStackQueries()
{
ImGuiContext& g = *GImGui;
ImGuiStackTool* tool = &g.DebugStackTool;
// Clear hook when stack tool is not visible
g.DebugHookIdInfo = 0;
if (g.FrameCount != tool->LastActiveFrame + 1)
return;
// Update queries. The steps are: -1: query Stack, >= 0: query each stack item
// We can only perform 1 ID Info query every frame. This is designed so the GetID() tests are cheap and constant-time
const ImGuiID query_id = g.ActiveId ? g.ActiveId : g.HoveredIdPreviousFrame;
if (tool->QueryId != query_id)
{
tool->QueryId = query_id;
tool->StackLevel = -1;
tool->Results.resize(0);
}
if (query_id == 0)
return;
// Advance to next stack level when we got our result, or after 2 frames (in case we never get a result)
int stack_level = tool->StackLevel;
if (stack_level >= 0 && stack_level < tool->Results.Size)
if (tool->Results[stack_level].QuerySuccess || tool->Results[stack_level].QueryFrameCount > 2)
tool->StackLevel++;
// Update hook
stack_level = tool->StackLevel;
if (stack_level == -1)
g.DebugHookIdInfo = query_id;
if (stack_level >= 0 && stack_level < tool->Results.Size)
{
g.DebugHookIdInfo = tool->Results[stack_level].ID;
tool->Results[stack_level].QueryFrameCount++;
}
}
// [DEBUG] Stack tool: hooks called by GetID() family functions
void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiStackTool* tool = &g.DebugStackTool;
// Step 0: stack query
// This assume that the ID was computed with the current ID stack, which tends to be the case for our widget.
if (tool->StackLevel == -1)
{
tool->StackLevel++;
tool->Results.resize(window->IDStack.Size + 1, ImGuiStackLevelInfo());
for (int n = 0; n < window->IDStack.Size + 1; n++)
tool->Results[n].ID = (n < window->IDStack.Size) ? window->IDStack[n] : id;
return;
}
// Step 1+: query for individual level
IM_ASSERT(tool->StackLevel >= 0);
if (tool->StackLevel != window->IDStack.Size)
return;
ImGuiStackLevelInfo* info = &tool->Results[tool->StackLevel];
IM_ASSERT(info->ID == id && info->QueryFrameCount > 0);
int data_len;
switch (data_type)
{
case ImGuiDataType_S32:
ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%d", (int)(intptr_t)data_id);
break;
case ImGuiDataType_String:
data_len = data_id_end ? (int)((const char*)data_id_end - (const char*)data_id) : (int)strlen((const char*)data_id);
ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "\"%.*s\"", data_len, (const char*)data_id);
break;
case ImGuiDataType_Pointer:
ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "(void*)0x%p", data_id);
break;
case ImGuiDataType_ID:
if (info->Desc[0] == 0) // PushOverrideID() is often used to avoid hashing twice, which would lead to 2 calls to DebugHookIdInfo(). We prioritize the first one.
ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "0x%08X [override]", id);
break;
default:
IM_ASSERT(0);
}
info->QuerySuccess = true;
}
// Stack Tool: Display UI
void ImGui::ShowStackToolWindow(bool* p_open)
{
if (!Begin("Dear ImGui Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1)
{
End();
return;
}
// Display hovered/active status
ImGuiContext& g = *GImGui;
const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
const ImGuiID active_id = g.ActiveId;
#ifdef IMGUI_ENABLE_TEST_ENGINE
Text("HoveredId: 0x%08X (\"%s\"), ActiveId: 0x%08X (\"%s\")", hovered_id, hovered_id ? ImGuiTestEngine_FindItemDebugLabel(&g, hovered_id) : "", active_id, active_id ? ImGuiTestEngine_FindItemDebugLabel(&g, active_id) : "");
#else
Text("HoveredId: 0x%08X, ActiveId: 0x%08X", hovered_id, active_id);
#endif
SameLine();
MetricsHelpMarker("Hover an item with the mouse to display elements of the ID Stack leading to the item's final ID.\nEach level of the stack correspond to a PushID() call.\nAll levels of the stack are hashed together to make the final ID of a widget (ID displayed at the bottom level of the stack).\nRead FAQ entry about the ID stack for details.");
// Display decorated stack
ImGuiStackTool* tool = &g.DebugStackTool;
tool->LastActiveFrame = g.FrameCount;
if (tool->Results.Size > 0 && BeginTable("##table", 3, ImGuiTableFlags_Borders))
{
const float id_width = CalcTextSize("0xDDDDDDDD").x;
TableSetupColumn("Seed", ImGuiTableColumnFlags_WidthFixed, id_width);
TableSetupColumn("PushID", ImGuiTableColumnFlags_WidthStretch);
TableSetupColumn("Result", ImGuiTableColumnFlags_WidthFixed, id_width);
TableHeadersRow();
for (int n = 0; n < tool->Results.Size; n++)
{
ImGuiStackLevelInfo* info = &tool->Results[n];
TableNextColumn();
Text("0x%08X", (n > 0) ? tool->Results[n - 1].ID : 0);
TableNextColumn();
ImGuiWindow* window = (info->Desc[0] == 0 && n == 0) ? FindWindowByID(info->ID) : NULL;
if (window) // Source: window name (because the root ID don't call GetID() and so doesn't get hooked)
Text("\"%s\" [window]", window->Name);
else if (info->QuerySuccess) // Source: GetID() hooks (prioritize over ItemInfo() because we frequently use patterns like: PushID(str), Button("") where they both have same id)
TextUnformatted(info->Desc);
else if (tool->StackLevel >= tool->Results.Size) // Only start using fallback below when all queries are done, so during queries we don't flickering ??? markers.
{
#ifdef IMGUI_ENABLE_TEST_ENGINE
if (const char* label = ImGuiTestEngine_FindItemDebugLabel(&g, info->ID)) // Source: ImGuiTestEngine's ItemInfo()
Text("??? \"%s\"", label);
else
#endif
TextUnformatted("???");
}
TableNextColumn();
Text("0x%08X", info->ID);
if (n == tool->Results.Size - 1)
TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_Header));
}
EndTable();
}
End();
}
#else
void ImGui::ShowMetricsWindow(bool*) {}
@ -17523,7 +17734,12 @@ void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
void ImGui::DebugNodeViewport(ImGuiViewportP*) {}
#endif
void ImGui::ShowStackToolWindow(bool*) {}
void ImGui::DebugHookIdInfo(ImGuiID, ImGuiDataType, const void*, const void*) {}
void ImGui::UpdateDebugToolItemPicker() {}
void ImGui::UpdateDebugToolStackQueries() {}
#endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW
//-----------------------------------------------------------------------------

@ -65,7 +65,7 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.85 WIP"
#define IMGUI_VERSION_NUM 18417
#define IMGUI_VERSION_NUM 18419
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
@ -95,7 +95,7 @@ Index of this file:
#endif
// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__)
#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__) && !defined(__clang__)
#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
#elif !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__))
@ -314,6 +314,7 @@ namespace ImGui
// Demo, Debug, Information
IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc.
IMGUI_API void ShowStackToolWindow(bool* p_open = NULL); // create Stack Tool window. hover items with mouse to query information about the source of their unique ID.
IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information.
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
@ -1331,8 +1332,8 @@ enum ImGuiHoveredFlags_
ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, // Return true even if a popup window is normally blocking access to this item/window
//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 6, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // Return true even if the position is obstructed or overlapped by another window
ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // Return true even if the item is disabled
ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window
ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // IsItemHovered() only: Return true even if the item is disabled
ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
};

@ -308,10 +308,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
// Dear ImGui Apps (accessible from the "Tools" menu)
static bool show_app_metrics = false;
static bool show_app_stack_tool = false;
static bool show_app_style_editor = false;
static bool show_app_about = false;
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
if (show_app_stack_tool) { ImGui::ShowStackToolWindow(&show_app_stack_tool); }
if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); }
if (show_app_style_editor)
{
@ -399,7 +401,10 @@ void ImGui::ShowDemoWindow(bool* p_open)
//if (ImGui::MenuItem("MenuItem")) {} // You can also use MenuItem() inside a menu bar!
if (ImGui::BeginMenu("Tools"))
{
#ifndef IMGUI_DISABLE_METRICS_WINDOW
ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics);
ImGui::MenuItem("Stack Tool", NULL, &show_app_stack_tool);
#endif
ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
ImGui::EndMenu();

@ -24,7 +24,7 @@ Index of this file:
// [SECTION] Docking support
// [SECTION] Viewport support
// [SECTION] Settings support
// [SECTION] Metrics, Debug
// [SECTION] Metrics, Debug tools
// [SECTION] Generic context hooks
// [SECTION] ImGuiContext (main imgui context)
// [SECTION] ImGuiWindowTempData, ImGuiWindow
@ -157,6 +157,7 @@ typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // F
typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
typedef int ImGuiScrollFlags; // -> enum ImGuiScrollFlags_ // Flags: for ScrollToItem() and navigation requests
typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx()
@ -1195,6 +1196,21 @@ enum ImGuiActivateFlags_
ImGuiActivateFlags_TryToPreserveState = 1 << 2 // Request widget to preserve state if it can (e.g. InputText will try to preserve cursor/selection)
};
// Early work-in-progress API for ScrollToItem()
enum ImGuiScrollFlags_
{
ImGuiScrollFlags_None = 0,
ImGuiScrollFlags_KeepVisibleEdgeX = 1 << 0, // If item is not visible: scroll as little as possible on X axis to bring item back into view [default for X axis]
ImGuiScrollFlags_KeepVisibleEdgeY = 1 << 1, // If item is not visible: scroll as little as possible on Y axis to bring item back into view [default for Y axis for windows that are already visible]
ImGuiScrollFlags_KeepVisibleCenterX = 1 << 2, // If item is not visible: scroll to make the item centered on X axis [rarely used]
ImGuiScrollFlags_KeepVisibleCenterY = 1 << 3, // If item is not visible: scroll to make the item centered on Y axis
ImGuiScrollFlags_AlwaysCenterX = 1 << 4, // Always center the result item on X axis [rarely used]
ImGuiScrollFlags_AlwaysCenterY = 1 << 5, // Always center the result item on Y axis [default for Y axis for appearing window)
ImGuiScrollFlags_NoScrollParent = 1 << 6, // Disable forwarding scrolling to parent window if required to keep item/rect visible (only scroll window the function was applied to).
ImGuiScrollFlags_MaskX_ = ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleCenterX | ImGuiScrollFlags_AlwaysCenterX,
ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY
};
enum ImGuiNavHighlightFlags_
{
ImGuiNavHighlightFlags_None = 0,
@ -1221,7 +1237,7 @@ enum ImGuiNavMoveFlags_
ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness
ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown)
ImGuiNavMoveFlags_ScrollToEdge = 1 << 6,
ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary
ImGuiNavMoveFlags_Forwarded = 1 << 7,
ImGuiNavMoveFlags_DebugNoResult = 1 << 8
};
@ -1536,11 +1552,12 @@ struct ImGuiSettingsHandler
};
//-----------------------------------------------------------------------------
// [SECTION] Metrics, Debug
// [SECTION] Metrics, Debug Tools
//-----------------------------------------------------------------------------
struct ImGuiMetricsConfig
{
bool ShowStackTool;
bool ShowWindowsRects;
bool ShowWindowsBeginOrder;
bool ShowTablesRects;
@ -1552,6 +1569,7 @@ struct ImGuiMetricsConfig
ImGuiMetricsConfig()
{
ShowStackTool = false;
ShowWindowsRects = false;
ShowWindowsBeginOrder = false;
ShowTablesRects = false;
@ -1563,6 +1581,27 @@ struct ImGuiMetricsConfig
}
};
struct ImGuiStackLevelInfo
{
ImGuiID ID;
ImS8 QueryFrameCount; // >= 1: Query in progress
bool QuerySuccess; // Obtained result from DebugHookIdInfo()
char Desc[58]; // Arbitrarily sized buffer to hold a result (FIXME: could replace Results[] with a chunk stream?)
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); }
};
// State for Stack tool queries
struct ImGuiStackTool
{
int LastActiveFrame;
int StackLevel; // -1: query stack and resize Results, >= 0: individual stack level
ImGuiID QueryId; // ID to query details for
ImVector<ImGuiStackLevelInfo> Results;
ImGuiStackTool() { memset(this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
// [SECTION] Generic context hooks
//-----------------------------------------------------------------------------
@ -1608,7 +1647,6 @@ struct ImGuiContext
bool WithinEndChild; // Set within EndChild()
bool GcCompactAll; // Request full GC
bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
ImGuiID TestEngineHookIdInfo; // Will call test engine hooks: ImGuiTestEngineHook_IdInfo() from GetID()
void* TestEngine; // Test engine user data
// Windows state
@ -1629,6 +1667,7 @@ struct ImGuiContext
float WheelingWindowTimer;
// Item/widgets state and tracking information
ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
ImGuiID HoveredId; // Hovered widget, filled during the frame
ImGuiID HoveredIdPreviousFrame;
bool HoveredIdAllowOverlap;
@ -1720,6 +1759,7 @@ struct ImGuiContext
bool NavMoveScoringItems; // Move request submitted, still scoring incoming items
bool NavMoveForwardToNextFrame;
ImGuiNavMoveFlags NavMoveFlags;
ImGuiScrollFlags NavMoveScrollFlags;
ImGuiKeyModFlags NavMoveKeyMods;
ImGuiDir NavMoveDir; // Direction of the move request (left/right/up/down)
ImGuiDir NavMoveDirForDebug;
@ -1843,8 +1883,9 @@ struct ImGuiContext
// Debug Tools
bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID
ImGuiMetricsConfig DebugMetricsConfig;
ImGuiStackTool DebugStackTool;
// Misc
float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
@ -1870,7 +1911,6 @@ struct ImGuiContext
WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
GcCompactAll = false;
TestEngineHookItems = false;
TestEngineHookIdInfo = 0;
TestEngine = NULL;
WindowsActiveCount = 0;
@ -1882,6 +1922,7 @@ struct ImGuiContext
WheelingWindow = NULL;
WheelingWindowTimer = 0.0f;
DebugHookIdInfo = 0;
HoveredId = HoveredIdPreviousFrame = 0;
HoveredIdAllowOverlap = false;
HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false;
@ -1939,6 +1980,7 @@ struct ImGuiContext
NavMoveScoringItems = false;
NavMoveForwardToNextFrame = false;
NavMoveFlags = ImGuiNavMoveFlags_None;
NavMoveScrollFlags = ImGuiScrollFlags_None;
NavMoveKeyMods = ImGuiKeyModFlags_None;
NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None;
NavScoringDebugCount = 0;
@ -2622,7 +2664,14 @@ namespace ImGui
IMGUI_API void SetScrollY(ImGuiWindow* window, float scroll_y);
IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio);
IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio);
IMGUI_API ImVec2 ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& item_rect);
// Early work-in-progress API (ScrollToItem() will become public)
IMGUI_API void ScrollToItem(ImGuiScrollFlags flags = 0);
IMGUI_API void ScrollToRect(ImGuiWindow* window, const ImRect& rect, ImGuiScrollFlags flags = 0);
IMGUI_API ImVec2 ScrollToRectEx(ImGuiWindow* window, const ImRect& rect, ImGuiScrollFlags flags = 0);
//#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
inline void ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& rect) { ScrollToRect(window, rect, ImGuiScrollFlags_KeepVisibleEdgeY); }
//#endif
// Basic Accessors
inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.LastItemData.ID; } // Get ID of last item (~~ often same ImGui::GetID(label) beforehand)
@ -2704,8 +2753,8 @@ namespace ImGui
IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
IMGUI_API void NavInitRequestApplyResult();
IMGUI_API bool NavMoveRequestButNoResultYet();
IMGUI_API void NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags);
IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags);
IMGUI_API void NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags);
IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags);
IMGUI_API void NavMoveRequestCancel();
IMGUI_API void NavMoveRequestApplyResult();
IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
@ -2973,6 +3022,7 @@ namespace ImGui
inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
IMGUI_API void DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end);
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
IMGUI_API void DebugNodeDockNode(ImGuiDockNode* node, const char* label);
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
@ -3019,14 +3069,12 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table
#ifdef IMGUI_ENABLE_TEST_ENGINE
extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id);
extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id, const void* data_id_end);
extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...);
extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiID id);
#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
#else
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) ((void)0)
#endif

@ -564,6 +564,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
// + 1 (for table->RawData allocated below)
// + 1 (for table->ColumnsNames, if names are used)
// Shared allocations per number of nested tables
// + 1 (for table->Splitter._Channels)
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details.

@ -1805,7 +1805,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
bool value_changed = false;
for (int i = 0; i < items_count; i++)
{
PushID((void*)(intptr_t)i);
PushID(i);
const bool item_selected = (i == *current_item);
const char* item_text;
if (!items_getter(data, i, &item_text))
@ -6026,7 +6026,7 @@ void ImGui::TreePushOverrideID(ImGuiID id)
ImGuiWindow* window = g.CurrentWindow;
Indent();
window->DC.TreeDepth++;
window->IDStack.push_back(id);
PushOverrideID(id);
}
void ImGui::TreePop()
@ -6725,7 +6725,7 @@ void ImGui::EndMenuBar()
SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]);
g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
g.NavDisableMouseHover = g.NavMousePosDirty = true;
NavMoveRequestForward(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags); // Repeat
NavMoveRequestForward(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags); // Repeat
}
}

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