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@ -2250,14 +2250,11 @@ void ImGui::NewFrame()
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window->SizeFull *= scale;
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}
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}
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else
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else if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
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{
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// Scroll
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if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
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{
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const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
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SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines);
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}
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const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
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SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines);
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}
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}
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@ -2275,6 +2272,15 @@ void ImGui::NewFrame()
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window->Accessed = false;
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}
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// Closing the focused window restore focus to the first active root window in descending z-order
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if (g.FocusedWindow && !g.FocusedWindow->WasActive)
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for (int i = g.Windows.Size-1; i >= 0; i--)
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if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
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{
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FocusWindow(g.Windows[i]);
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break;
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}
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// No window should be open at the beginning of the frame.
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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g.CurrentWindowStack.resize(0);
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