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@ -7,8 +7,8 @@
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// ANTI-ALIASED PRIMITIVES BRANCH
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// TODO
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// - settle on where to the 0.5f offset for lines
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// - checkbox, slider grabs are not centered properly if you enable border (relate to point above)
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// - thick lines? recently been added to the ImDrawList API as a convenience.
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// - check-box, slider grabs are not centered properly if you enable border (relate to point above)
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// - support for thickness stroking. recently been added to the ImDrawList API as a convenience.
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/*
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@ -398,6 +398,7 @@
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#include <new> // new (ptr)
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // conditional expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#endif
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@ -7723,18 +7724,14 @@ void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a
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static ImVector<ImVec2> GTempPolyData;
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void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed)
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void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, bool closed)
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{
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(void)thickness; // Unsupported
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if (points_count < 2)
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return;
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const float aa_size = 1.0f;
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// Temporary buffer
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GTempPolyData.resize(points_count * 3);
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ImVec2* temp_inner = >empPolyData[0];
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ImVec2* temp_outer = >empPolyData[points_count];
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ImVec2* temp_normals = >empPolyData[points_count * 2];
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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int start = 0, count = points_count;
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if (!closed)
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@ -7743,136 +7740,200 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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count = points_count-1;
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}
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for (int i = 0; i < count; i++)
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const bool aa_enabled = true;//!ImGui::GetIO().KeyCtrl;
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if (aa_enabled)
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{
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const int ni = (i+1) < points_count ? i+1 : 0;
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const ImVec2& v0 = points[i];
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const ImVec2& v1 = points[ni];
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ImVec2 diff = v1 - v0;
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float d = ImLengthSqr(diff);
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if (d > 0)
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diff *= 1.0f/sqrtf(d);
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temp_normals[i].x = diff.y;
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temp_normals[i].y = -diff.x;
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}
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// Anti-aliased stroke
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const float aa_size = 1.0f;
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if (!closed)
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{
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temp_normals[points_count-1] = temp_normals[points_count-2];
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temp_outer[0] = points[0] + temp_normals[0]*aa_size;
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temp_inner[0] = points[0] - temp_normals[0]*aa_size;
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temp_outer[points_count-1] = points[points_count-1] + temp_normals[points_count-1]*aa_size;
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temp_inner[points_count-1] = points[points_count-1] - temp_normals[points_count-1]*aa_size;
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}
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// Temporary buffer
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GTempPolyData.resize(points_count * 3);
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ImVec2* temp_inner = >empPolyData[0];
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ImVec2* temp_outer = >empPolyData[points_count];
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ImVec2* temp_normals = >empPolyData[points_count * 2];
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for (int i = start; i < count; i++)
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{
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const int ni = (i+1) < points_count ? i+1 : 0;
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const ImVec2& dl0 = temp_normals[i];
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const ImVec2& dl1 = temp_normals[ni];
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ImVec2 dm = (dl0 + dl1) * 0.5f;
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float dmr2 = dm.x*dm.x + dm.y*dm.y;
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if (dmr2 > 0.000001f)
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for (int i = 0; i < count; i++)
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{
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float scale = 1.0f / dmr2;
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if (scale > 100.0f) scale = 100.0f;
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dm *= scale;
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const int ni = (i+1) < points_count ? i+1 : 0;
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const ImVec2& v0 = points[i];
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const ImVec2& v1 = points[ni];
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ImVec2 diff = v1 - v0;
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float d = ImLengthSqr(diff);
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if (d > 0)
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diff *= 1.0f/sqrtf(d);
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temp_normals[i].x = diff.y;
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temp_normals[i].y = -diff.x;
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}
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dm *= aa_size;
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temp_outer[ni] = points[ni] + dm;
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temp_inner[ni] = points[ni] - dm;
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}
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const ImU32 col_trans = col & 0x00ffffff;
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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if (!closed)
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{
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temp_normals[points_count-1] = temp_normals[points_count-2];
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temp_outer[0] = points[0] + temp_normals[0]*aa_size;
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temp_inner[0] = points[0] - temp_normals[0]*aa_size;
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temp_outer[points_count-1] = points[points_count-1] + temp_normals[points_count-1]*aa_size;
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temp_inner[points_count-1] = points[points_count-1] - temp_normals[points_count-1]*aa_size;
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}
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const int vertex_count = count*12;
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PrimReserve(vertex_count);
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for (int i = start; i < count; i++)
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{
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const int ni = (i+1) < points_count ? i+1 : 0;
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const ImVec2& dl0 = temp_normals[i];
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const ImVec2& dl1 = temp_normals[ni];
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ImVec2 dm = (dl0 + dl1) * 0.5f;
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float dmr2 = dm.x*dm.x + dm.y*dm.y;
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if (dmr2 > 0.000001f)
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{
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float scale = 1.0f / dmr2;
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if (scale > 100.0f) scale = 100.0f;
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dm *= scale;
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}
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dm *= aa_size;
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temp_outer[ni] = points[ni] + dm;
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temp_inner[ni] = points[ni] - dm;
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}
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const ImU32 col_trans = col & 0x00ffffff;
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const int vertex_count = count*12;
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PrimReserve(vertex_count);
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// Stroke
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for (int i = 0; i < count; i++)
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{
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const int ni = (i+1) < points_count ? i+1 : 0;
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PrimVtx(points[ni], uv, col);
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PrimVtx(points[i], uv, col);
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PrimVtx(temp_outer[i], uv, col_trans);
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// Stroke
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for (int i = 0; i < count; i++)
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PrimVtx(temp_outer[i], uv, col_trans);
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PrimVtx(temp_outer[ni], uv, col_trans);
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PrimVtx(points[ni], uv, col);
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PrimVtx(temp_inner[ni], uv, col_trans);
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PrimVtx(temp_inner[i], uv, col_trans);
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PrimVtx(points[i], uv, col);
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PrimVtx(points[i], uv, col);
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PrimVtx(points[ni], uv, col);
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PrimVtx(temp_inner[ni], uv, col_trans);
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}
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}
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else
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{
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const int ni = (i+1) < points_count ? i+1 : 0;
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PrimVtx(points[ni], uv, col);
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PrimVtx(points[i], uv, col);
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PrimVtx(temp_outer[i], uv, col_trans);
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// Non Anti-aliased Stroke
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const int vertex_count = count*6;
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PrimReserve(vertex_count);
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for (int i = 0; i < count; i++)
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{
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const int ni = (i+1) < points_count ? i+1 : 0;
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const ImVec2& v0 = points[i];
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const ImVec2& v1 = points[ni];
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ImVec2 diff = v1 - v0;
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float d = ImLengthSqr(diff);
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if (d > 0)
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diff *= 1.0f / sqrtf(d);
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PrimVtx(temp_outer[i], uv, col_trans);
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PrimVtx(temp_outer[ni], uv, col_trans);
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PrimVtx(points[ni], uv, col);
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ImVec2 hn;
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hn.x = diff.y * 0.5f;
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hn.y = -diff.x * 0.5f;
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PrimVtx(temp_inner[ni], uv, col_trans);
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PrimVtx(temp_inner[i], uv, col_trans);
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PrimVtx(points[i], uv, col);
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PrimVtx(v0 - hn, uv, col);
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PrimVtx(v0 + hn, uv, col);
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PrimVtx(v1 + hn, uv, col);
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PrimVtx(v0 - hn, uv, col);
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PrimVtx(v1 + hn, uv, col);
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PrimVtx(v1 - hn, uv, col);
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}
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PrimVtx(points[i], uv, col);
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PrimVtx(points[ni], uv, col);
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PrimVtx(temp_inner[ni], uv, col_trans);
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/*
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const float inv_length = 1.0f / sqrtf(ImLengthSqr(b - a));
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const float aa_size = 1.0f;
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const ImVec2 hn = (b - a) * (thickness * 0.5f * inv_length);// half normalized
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const ImVec2 hp0 = ImVec2(+hn.y, -hn.x); // half perpendiculars + user offset
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const ImVec2 hp1 = ImVec2(-hn.y, +hn.x);
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*/
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}
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}
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void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
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{
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const float aa_size = 1.0f;
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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// Temporary buffer
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GTempPolyData.resize(points_count * 3);
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ImVec2* temp_inner = >empPolyData[0];
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ImVec2* temp_outer = >empPolyData[points_count];
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ImVec2* temp_normals = >empPolyData[points_count * 2];
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for (int i = 0, j = points_count-1; i < points_count; j=i++)
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const bool aa_enabled = true;//!ImGui::GetIO().KeyCtrl;
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if (aa_enabled)
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{
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const ImVec2& v0 = points[j];
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const ImVec2& v1 = points[i];
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ImVec2 diff = v1 - v0;
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float d = ImLengthSqr(diff);
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if (d > 0)
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diff *= 1.0f/sqrtf(d);
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temp_normals[j].x = diff.y;
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temp_normals[j].y = -diff.x;
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}
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// Anti-aliased Fill
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const float aa_size = 1.0f;
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for (int i = 0, j = points_count-1; i < points_count; j=i++)
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{
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const ImVec2& dl0 = temp_normals[j];
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const ImVec2& dl1 = temp_normals[i];
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ImVec2 dm = (dl0 + dl1) * 0.5f;
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float dmr2 = dm.x*dm.x + dm.y*dm.y;
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if (dmr2 > 0.000001f)
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// Temporary buffer
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GTempPolyData.resize(points_count * 3);
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ImVec2* temp_inner = >empPolyData[0];
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ImVec2* temp_outer = >empPolyData[points_count];
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ImVec2* temp_normals = >empPolyData[points_count * 2];
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for (int i = 0, j = points_count-1; i < points_count; j=i++)
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{
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float scale = 1.0f / dmr2;
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if (scale > 100.0f) scale = 100.0f;
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dm *= scale;
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const ImVec2& v0 = points[j];
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const ImVec2& v1 = points[i];
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ImVec2 diff = v1 - v0;
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float d = ImLengthSqr(diff);
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if (d > 0)
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diff *= 1.0f/sqrtf(d);
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temp_normals[j].x = diff.y;
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temp_normals[j].y = -diff.x;
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}
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dm *= aa_size*0.5f;
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temp_outer[i] = points[i] + dm;
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temp_inner[i] = points[i] - dm;
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}
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const ImU32 col_trans = col & 0x00ffffff;
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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for (int i = 0, j = points_count-1; i < points_count; j=i++)
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{
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const ImVec2& dl0 = temp_normals[j];
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const ImVec2& dl1 = temp_normals[i];
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ImVec2 dm = (dl0 + dl1) * 0.5f;
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float dmr2 = dm.x*dm.x + dm.y*dm.y;
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if (dmr2 > 0.000001f)
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{
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float scale = 1.0f / dmr2;
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if (scale > 100.0f) scale = 100.0f;
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dm *= scale;
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}
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dm *= aa_size*0.5f;
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temp_outer[i] = points[i] + dm;
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temp_inner[i] = points[i] - dm;
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}
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int vertex_count = (points_count-2)*3 + points_count*6;
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PrimReserve(vertex_count);
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const ImU32 col_trans = col & 0x00ffffff;
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const int vertex_count = (points_count-2)*3 + points_count*6;
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PrimReserve(vertex_count);
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// Fill
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for (int i = 2; i < points_count; i++)
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{
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PrimVtx(temp_inner[0], uv, col);
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PrimVtx(temp_inner[i-1], uv, col);
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PrimVtx(temp_inner[i], uv, col);
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}
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// Fill
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for (int i = 2; i < points_count; i++)
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{
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PrimVtx(temp_inner[0], uv, col);
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PrimVtx(temp_inner[i-1], uv, col);
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PrimVtx(temp_inner[i], uv, col);
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}
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// AA fringe
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for (int i = 0, j = points_count-1; i < points_count; j=i++)
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{
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PrimVtx(temp_inner[i], uv, col);
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PrimVtx(temp_inner[j], uv, col);
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PrimVtx(temp_outer[j], uv, col_trans);
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// AA fringe
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for (int i = 0, j = points_count-1; i < points_count; j=i++)
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{
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PrimVtx(temp_inner[i], uv, col);
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PrimVtx(temp_inner[j], uv, col);
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PrimVtx(temp_outer[j], uv, col_trans);
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PrimVtx(temp_outer[j], uv, col_trans);
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PrimVtx(temp_outer[i], uv, col_trans);
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PrimVtx(temp_inner[i], uv, col);
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PrimVtx(temp_outer[j], uv, col_trans);
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PrimVtx(temp_outer[i], uv, col_trans);
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PrimVtx(temp_inner[i], uv, col);
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}
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}
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else
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{
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// Non Anti-aliased Fill
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const int vertex_count = (points_count-2)*3;
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PrimReserve(vertex_count);
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for (int i = 2; i < points_count; i++)
|
|
|
|
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{
|
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PrimVtx(points[0], uv, col);
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PrimVtx(points[i-1], uv, col);
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|
PrimVtx(points[i], uv, col);
|
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}
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}
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}
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@ -7936,10 +7997,10 @@ void ImDrawList::Fill(ImU32 col)
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ClearPath();
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}
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void ImDrawList::Stroke(ImU32 col, bool closed)
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|
void ImDrawList::Stroke(ImU32 col, float thickness, bool closed)
|
|
|
|
|
{
|
|
|
|
|
// Remove duplicates
|
|
|
|
|
AddPolyline(&path[0], (int)path.size(), col, closed);
|
|
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|
|
AddPolyline(&path[0], (int)path.size(), col, thickness, closed);
|
|
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|
|
ClearPath();
|
|
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|
|
}
|
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