Docking: Rename typo Autority -> Authority + Rename DockContextNewFrameUpdateDocking -> DockContextUpdateDocking.

docking
omar 6 years ago
parent 092426bed2
commit 224f087a5f

@ -3734,7 +3734,7 @@ void ImGui::NewFrame()
// Undocking
// (needs to be before UpdateMouseMovingWindowNewFrame so the window is already offset and following the mouse on the detaching frame)
DockContextNewFrameUpdateUndocking(&g);
DockContextUpdateUndocking(&g);
// Find hovered window
// (needs to be before UpdateMouseMovingWindowNewFrame so we fill g.HoveredWindowUnderMovingWindow on the mouse release frame)
@ -3810,7 +3810,7 @@ void ImGui::NewFrame()
ClosePopupsOverWindow(g.NavWindow);
// Docking
DockContextNewFrameUpdateDocking(&g);
DockContextUpdateDocking(&g);
// Create implicit/fallback window - which we will only render it if the user has added something to it.
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
@ -10979,7 +10979,7 @@ void ImGui::DockContextRebuild(ImGuiContext* ctx)
}
// Docking context update function, called by NewFrame()
void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx)
void ImGui::DockContextUpdateUndocking(ImGuiContext* ctx)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
@ -11023,7 +11023,7 @@ void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx)
}
// Docking context update function, called by NewFrame()
void ImGui::DockContextNewFrameUpdateDocking(ImGuiContext* ctx)
void ImGui::DockContextUpdateDocking(ImGuiContext* ctx)
{
ImGuiContext& g = *ctx;
ImGuiDockContext* dc = ctx->DockContext;
@ -11181,7 +11181,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
node->Pos = ImVec2(settings->Pos.x, settings->Pos.y);
node->Size = ImVec2(settings->Size.x, settings->Size.y);
node->SizeRef = ImVec2(settings->SizeRef.x, settings->SizeRef.y);
node->AutorityForPos = node->AutorityForSize = node->AutorityForViewport = ImGuiDataAutority_DockNode;
node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_DockNode;
if (node->ParentNode && node->ParentNode->ChildNodes[0] == NULL)
node->ParentNode->ChildNodes[0] = node;
else if (node->ParentNode && node->ParentNode->ChildNodes[1] == NULL)
@ -11423,9 +11423,9 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
int index_in_parent = (node->ParentNode->ChildNodes[0] == node) ? 0 : 1;
node->ParentNode->ChildNodes[index_in_parent] = NULL;
DockNodeTreeMerge(ctx, node->ParentNode, node->ParentNode->ChildNodes[index_in_parent ^ 1]);
node->ParentNode->AutorityForViewport = ImGuiDataAutority_Window; // The node that stays in place keeps the viewport, so our newly dragged out node will create a new viewport
node->ParentNode->AuthorityForViewport = ImGuiDataAuthority_Window; // The node that stays in place keeps the viewport, so our newly dragged out node will create a new viewport
node->ParentNode = NULL;
node->AutorityForPos = node->AutorityForSize = ImGuiDataAutority_Window;
node->AuthorityForPos = node->AuthorityForSize = ImGuiDataAuthority_Window;
node->WantMouseMove = true;
}
MarkIniSettingsDirty();
@ -11449,8 +11449,8 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
LastFocusedNodeID = 0;
SelectedTabID = 0;
WantCloseTabID = 0;
AutorityForPos = AutorityForSize = ImGuiDataAutority_DockNode;
AutorityForViewport = ImGuiDataAutority_Auto;
AuthorityForPos = AuthorityForSize = ImGuiDataAuthority_DockNode;
AuthorityForViewport = ImGuiDataAuthority_Auto;
IsVisible = true;
IsFocused = HasCloseButton = HasCollapseButton = false;
WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false;
@ -11502,12 +11502,12 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b
// In particular it is important we init the viewport from the first window so we don't create two viewports and drop one.
if (node->HostWindow == NULL && !node->IsDockSpace() && node->IsRootNode())
{
if (node->AutorityForPos == ImGuiDataAutority_Auto)
node->AutorityForPos = ImGuiDataAutority_Window;
if (node->AutorityForSize == ImGuiDataAutority_Auto)
node->AutorityForSize = ImGuiDataAutority_Window;
if (node->AutorityForViewport == ImGuiDataAutority_Auto)
node->AutorityForViewport = ImGuiDataAutority_Window;
if (node->AuthorityForPos == ImGuiDataAuthority_Auto)
node->AuthorityForPos = ImGuiDataAuthority_Window;
if (node->AuthorityForSize == ImGuiDataAuthority_Auto)
node->AuthorityForSize = ImGuiDataAuthority_Window;
if (node->AuthorityForViewport == ImGuiDataAuthority_Auto)
node->AuthorityForViewport = ImGuiDataAuthority_Window;
}
// Add to tab bar if requested
@ -11847,7 +11847,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
}
DockNodeHideHostWindow(node);
node->AutorityForPos = node->AutorityForSize = node->AutorityForViewport = ImGuiDataAutority_Window;
node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window;
node->WantCloseAll = false;
node->WantCloseTabID = 0;
node->HasCloseButton = node->HasCollapseButton = false;
@ -11886,23 +11886,23 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
ImGuiWindow* ref_window = (node->Windows.Size > 0) ? node->Windows[0] : NULL;
// Sync Pos
if (node->AutorityForPos == ImGuiDataAutority_Window && ref_window)
if (node->AuthorityForPos == ImGuiDataAuthority_Window && ref_window)
SetNextWindowPos(ref_window->Pos);
else if (node->AutorityForPos == ImGuiDataAutority_DockNode)
else if (node->AuthorityForPos == ImGuiDataAuthority_DockNode)
SetNextWindowPos(node->Pos);
// Sync Size
if (node->AutorityForSize == ImGuiDataAutority_Window && ref_window)
if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window)
SetNextWindowSize(ref_window->SizeFull);
else if (node->AutorityForSize == ImGuiDataAutority_DockNode)
else if (node->AuthorityForSize == ImGuiDataAuthority_DockNode)
SetNextWindowSize(node->Size);
// Sync Collapsed
if (node->AutorityForSize == ImGuiDataAutority_Window && ref_window)
if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window)
SetNextWindowCollapsed(ref_window->Collapsed);
// Sync Viewport
if (node->AutorityForViewport == ImGuiDataAutority_Window && ref_window)
if (node->AuthorityForViewport == ImGuiDataAuthority_Window && ref_window)
SetNextWindowViewport(ref_window->ViewportId);
SetNextWindowClass(&node->WindowClass);
@ -11935,12 +11935,12 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
if (node->HostWindow->Appearing)
BringWindowToDisplayFront(node->HostWindow);
node->AutorityForPos = node->AutorityForSize = node->AutorityForViewport = ImGuiDataAutority_Auto;
node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto;
}
else if (node->ParentNode)
{
node->HostWindow = host_window = node->ParentNode->HostWindow;
node->AutorityForPos = node->AutorityForSize = node->AutorityForViewport = ImGuiDataAutority_Auto;
node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto;
}
if (node->WantMouseMove && node->HostWindow)
DockNodeStartMouseMovingWindow(node, node->HostWindow);
@ -12700,7 +12700,7 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
DockSettingsRenameNodeReferences(child_1->ID, parent_node->ID);
}
DockNodeApplyPosSizeToWindows(parent_node);
parent_node->AutorityForPos = parent_node->AutorityForSize = parent_node->AutorityForViewport = ImGuiDataAutority_Auto;
parent_node->AuthorityForPos = parent_node->AuthorityForSize = parent_node->AuthorityForViewport = ImGuiDataAuthority_Auto;
parent_node->VisibleWindow = merge_lead_child->VisibleWindow;
parent_node->SizeRef = backup_last_explicit_size;
@ -13141,7 +13141,7 @@ void ImGui::DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos)
if (node == NULL)
return;
node->Pos = pos;
node->AutorityForPos = ImGuiDataAutority_DockNode;
node->AuthorityForPos = ImGuiDataAuthority_DockNode;
}
void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size)
@ -13151,7 +13151,7 @@ void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size)
if (node == NULL)
return;
node->Size = node->SizeRef = size;
node->AutorityForSize = ImGuiDataAutority_DockNode;
node->AuthorityForSize = ImGuiDataAuthority_DockNode;
}
// If you create a regular node, both ref_pos/ref_size will position the window.
@ -13200,8 +13200,8 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
return;
bool has_central_node = false;
ImGuiDataAutority backup_root_node_autority_for_pos = root_node ? root_node->AutorityForPos : ImGuiDataAutority_Auto;
ImGuiDataAutority backup_root_node_autority_for_size = root_node ? root_node->AutorityForSize : ImGuiDataAutority_Auto;
ImGuiDataAuthority backup_root_node_authority_for_pos = root_node ? root_node->AuthorityForPos : ImGuiDataAuthority_Auto;
ImGuiDataAuthority backup_root_node_authority_for_size = root_node ? root_node->AuthorityForSize : ImGuiDataAuthority_Auto;
// Process active windows
ImVector<ImGuiDockNode*> nodes_to_remove;
@ -13225,8 +13225,8 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
// Make sure we don't lose our current pos/size. (FIXME-DOCK: Consider tidying up that code in DockNodeAddWindow instead)
if (root_node)
{
root_node->AutorityForPos = backup_root_node_autority_for_pos;
root_node->AutorityForSize = backup_root_node_autority_for_size;
root_node->AuthorityForPos = backup_root_node_authority_for_pos;
root_node->AuthorityForSize = backup_root_node_authority_for_size;
}
// Apply to settings
@ -13527,7 +13527,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
if (node == NULL)
{
node = DockContextAddNode(ctx, window->DockId);
node->AutorityForPos = node->AutorityForSize = node->AutorityForViewport = ImGuiDataAutority_Window;
node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window;
if (auto_dock_node)
node->LastFrameAlive = g.FrameCount;
}

@ -84,8 +84,8 @@ struct ImGuiWindowTempData; // Temporary storage for one window (that's
struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
typedef int ImGuiDataAutority; // -> enum ImGuiDataAutority_ // Enum: for storing the source autority (dock node vs window) of a field
typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
@ -865,11 +865,12 @@ enum ImGuiDockNodeFlagsPrivate_
ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace // When splitting those flags are moved to the inheriting child, never duplicated
};
enum ImGuiDataAutority_
// Store the source authority (dock node vs window) of a field
enum ImGuiDataAuthority_
{
ImGuiDataAutority_Auto,
ImGuiDataAutority_DockNode,
ImGuiDataAutority_Window
ImGuiDataAuthority_Auto,
ImGuiDataAuthority_DockNode,
ImGuiDataAuthority_Window
};
// sizeof() 116~160
@ -898,9 +899,9 @@ struct ImGuiDockNode
ImGuiID LastFocusedNodeID; // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused.
ImGuiID SelectedTabID; // [Tab node only] Which of our tab is selected.
ImGuiID WantCloseTabID; // [Tab node only] Set when closing a specific tab.
ImGuiDataAutority AutorityForPos :3;
ImGuiDataAutority AutorityForSize :3;
ImGuiDataAutority AutorityForViewport :3;
ImGuiDataAuthority AuthorityForPos :3;
ImGuiDataAuthority AuthorityForSize :3;
ImGuiDataAuthority AuthorityForViewport :3;
bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window)
bool IsFocused :1;
bool HasCloseButton :1;
@ -1672,8 +1673,8 @@ namespace ImGui
IMGUI_API void DockContextShutdown(ImGuiContext* ctx);
IMGUI_API void DockContextOnLoadSettings(ImGuiContext* ctx);
IMGUI_API void DockContextRebuild(ImGuiContext* ctx);
IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx);
IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx);
IMGUI_API void DockContextUpdateUndocking(ImGuiContext* ctx);
IMGUI_API void DockContextUpdateDocking(ImGuiContext* ctx);
IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window);
IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node);

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