BeginGroup() comment tweaks (#608)

docking
ocornut 9 years ago
parent 4b51e43d60
commit 247da0e01b

@ -8813,7 +8813,7 @@ bool ImGui::IsRectVisible(const ImVec2& size)
return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
}
// Lock horizontal starting position + EndGroup() wraps group bounding box into one "item" (so you can use IsItemHovered() on a group, SameLine() between groups, etc.)
// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
void ImGui::BeginGroup()
{
ImGuiWindow* window = GetCurrentWindow();

@ -193,7 +193,7 @@ namespace ImGui
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
IMGUI_API void Unindent(); // move content position back to the left (cancel Indent)
IMGUI_API void BeginGroup(); // lock horizontal starting position + EndGroup() wraps group bounding box into one "item" (so you can use IsItemHovered() on a group, SameLine() between groups, etc.)
IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
IMGUI_API void EndGroup();
IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
IMGUI_API float GetCursorPosX(); // "

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