overlay_draw_list->AddPolyline(triangles_pos,3,IM_COL32(255,255,0,255),true,1.0f,false);// Add triangle without AA, more readable for large-thin triangle
IMGUI_APIboolIsItemHovered();// is the last item hovered by mouse, and usable?
IMGUI_APIboolIsItemHovered();// is the last item hovered by mouse(and usable)? or we are currently using Nav and the item is focused.
IMGUI_APIboolIsItemHoveredRect();// is the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
IMGUI_APIboolIsItemActive();// is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
IMGUI_APIboolIsItemFocused();// is the last item focused for keyboard/gamepad navigation?
IMGUI_APIboolIsItemHoveredOrFocused();// select best suitable between IsItemHovered() when mouse is used and IsItemFocused() when navigation is used. useful for tooltips that needs to work with both controls.
IMGUI_APIboolIsItemClicked(intmouse_button=0);// is the last item clicked? (e.g. button/node just clicked on)
IMGUI_APIboolIsItemVisible();// is the last item visible? (aka not out of sight due to clipping/scrolling.)