|
|
|
@ -14,9 +14,12 @@ ImGui is highly portable and only requires a few things to run:
|
|
|
|
|
- Optional: clipboard support, mouse cursor supports, Windows IME support, etc.
|
|
|
|
|
So this is essentially what those examples are doing + the obligatory cruft for portability.
|
|
|
|
|
|
|
|
|
|
Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using
|
|
|
|
|
external library like the ones we're using here to provide 3D rendering.
|
|
|
|
|
For most examples here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
|
|
|
|
|
Unfortunately in 2015 it is still tedious to create and maintain portable build files using external
|
|
|
|
|
libraries (the kind we're using here to create a window and render 3D triangles) without relying on
|
|
|
|
|
third party software. For most examples here I choose to provide:
|
|
|
|
|
- Makefiles for Linux/OSX
|
|
|
|
|
- Batch files for Visual Studio 2008+
|
|
|
|
|
- A .sln project file for Visual Studio 2010+
|
|
|
|
|
Please let me know if they don't work with your setup!
|
|
|
|
|
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
|
|
|
|
|
directly with a command-line compiler.
|
|
|
|
|