Internals: Updating condition/allow flags with a function.

docking
omar 7 years ago
parent 4ad414c8d4
commit 29d962069d

@ -3918,6 +3918,13 @@ static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size,
return pos;
}
static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
{
window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags);
window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags);
}
ImGuiWindow* ImGui::FindWindowByName(const char* name)
{
ImGuiContext& g = *GImGui;
@ -3949,15 +3956,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
ImGuiIniData* settings = FindWindowSettings(name);
if (!settings)
{
settings = AddWindowSettings(name);
}
else
{
window->SetWindowPosAllowFlags &= ~ImGuiCond_FirstUseEver;
window->SetWindowSizeAllowFlags &= ~ImGuiCond_FirstUseEver;
window->SetWindowCollapsedAllowFlags &= ~ImGuiCond_FirstUseEver;
}
SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
if (settings->Pos.x != FLT_MAX)
{
@ -4134,11 +4135,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->CloseButton = (p_open != NULL);
// Process SetNextWindow***() calls
if (window->Appearing)
SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
bool window_pos_set_by_api = false, window_size_set_by_api = false;
if (g.SetNextWindowPosCond)
{
if (window->Appearing)
window->SetWindowPosAllowFlags |= ImGuiCond_Appearing;
window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosPivot) > 0.00001f)
{
@ -4156,8 +4157,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
}
if (g.SetNextWindowSizeCond)
{
if (window->Appearing)
window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing;
window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
g.SetNextWindowSizeCond = 0;
@ -4173,8 +4172,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
}
if (g.SetNextWindowCollapsedCond)
{
if (window->Appearing)
window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing;
SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
g.SetNextWindowCollapsedCond = 0;
}
@ -4183,6 +4180,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
SetWindowFocus();
g.SetNextWindowFocus = false;
}
if (window->Appearing)
SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
// When reusing window again multiple times a frame, just append content (don't need to setup again)
if (first_begin_of_the_frame)

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