// Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
// NB: Make sure that your string are UTF-8 and NOT in your local code page. See FAQ for details.
@ -1325,7 +1325,7 @@ struct ImFontAtlas
// Members
// (Access texture data via GetTexData*() calls which will setup a default font for you.)
void*TexID;// User data to refer to the texture once it has been uploaded to user's graphic systems. It ia passed back to you during rendering.
ImTextureIDTexID;// User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
unsignedchar*TexPixelsAlpha8;// 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
unsignedint*TexPixelsRGBA32;// 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
intTexWidth;// Texture width calculated during Build().