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@ -5583,7 +5583,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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// We vertically grow up to current line height up the typical widget height.
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y);
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it
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const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), label_size.y + padding.y*2);
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ImRect bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height));
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if (display_frame)
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@ -5657,21 +5657,21 @@ void ImGui::Bullet()
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float line_height = g.FontSize;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height, line_height));
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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{
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ImGui::SameLine(0, -1);
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ImGui::SameLine(0, style.FramePadding.x*2);
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return;
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}
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// Render
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const float bullet_size = line_height*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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const float bullet_size = g.FontSize*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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// Stay on same line
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ImGui::SameLine(0, -1);
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ImGui::SameLine(0, style.FramePadding.x*2);
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}
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// Text with a little bullet aligned to the typical tree node.
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@ -5686,17 +5686,18 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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const char* text_begin = g.TempBuffer;
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const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const float line_height = g.FontSize;
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const ImVec2 label_size = CalcTextSize(text_begin, text_end, true);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height + (label_size.x > 0.0f ? (style.FramePadding.x*2) : 0.0f),0) + label_size); // Empty text doesn't add padding
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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return;
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// Render
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const float bullet_size = line_height*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2,0), text_begin, text_end);
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const float bullet_size = g.FontSize*0.15f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
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}
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void ImGui::BulletText(const char* fmt, ...)
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