diff --git a/backends/imgui_impl_sdl.cpp b/backends/imgui_impl_sdl.cpp index 223ce158..b314dbb9 100644 --- a/backends/imgui_impl_sdl.cpp +++ b/backends/imgui_impl_sdl.cpp @@ -18,6 +18,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2022-03-22: Inputs: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2). // 2022-02-04: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(), so we can use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. // 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. @@ -267,6 +268,8 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } if (event->button.button == SDL_BUTTON_RIGHT) { mouse_button = 1; } if (event->button.button == SDL_BUTTON_MIDDLE) { mouse_button = 2; } + if (event->button.button == SDL_BUTTON_X1) { mouse_button = 3; } + if (event->button.button == SDL_BUTTON_X2) { mouse_button = 4; } if (mouse_button == -1) break; io.AddMouseButtonEvent(mouse_button, (event->type == SDL_MOUSEBUTTONDOWN)); diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 1fee6e0e..54d22d7f 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -69,6 +69,7 @@ Other Changes: - Misc: Updated stb_rect_pack.h from 1.00 to 1.01 (minor). (#5075) - Misc: binary_to_compressed_c tool: Added -nostatic option. (#5021) [@podsvirov] - ImVector: Fixed erase() with empty range. (#5009) [@thedmd] +- Backends: SDL: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2). (#5125) [@sgiurgiu] - Examples: Emscripten: Fix building for latest Emscripten specs. (#3632)