InputText() consume input characters immediately (fixes #105)

docking
ocornut 10 years ago
parent e4f96147de
commit 34664dc28c

@ -4883,6 +4883,9 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
edit_state.OnKeyPressed(c);
}
}
// Consume characters
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
}
edit_state.CursorAnim += g.IO.DeltaTime;

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