diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 0a052373..c23a3f9b 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -32,9 +32,11 @@ HOW TO UPDATE? ----------------------------------------------------------------------- - VERSION 1.82 WIP (In Progresss) + VERSION 1.82 (Released 2021-02-15) ----------------------------------------------------------------------- +Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.82 + Breaking Changes: - Removed redirecting functions/enums names that were marked obsolete in 1.66 (September 2018): @@ -75,9 +77,9 @@ Breaking Changes: Other Changes: +- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) at the time a new window appears. (#3865) [@nem0] - Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825) -- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) [@nem0] - Nav: Various fixes for losing gamepad/keyboard navigation reference point when a window reappears or when it appears while gamepad/keyboard are not being used. (#787) - Drags: Fixed crash when using DragScalar() directly (not via common wrapper like DragFloat() etc.) @@ -93,20 +95,20 @@ Other Changes: This is intended to have no side effects, but brace yourself for the possible comeback.. (#3851, #1370) - Drag and Drop: can use BeginDragDropSource() for other than the left mouse button as long as the item has an ID (for ID-less items will add new functionalities later). (#1637, #3885) -- Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836) - ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. (#3369) This can currently only ever be set by the Freetype renderer. - imgui_freetype: Added ImGuiFreeTypeBuilderFlags_Bitmap flag to request Freetype loading bitmap data. This may have an effect on size and must be called with correct size values. (#3879) [@metarutaiga] -- ImDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tesselate. - The adapative tesselation uses look up tables, tends to be faster than old PathArcTo() while maintaining - quality for large arcs (tesselation quality derived from "style.CircleTessellationMaxError") (#3491) [@thedmd] -- ImDrawList: PathArcToFast() also adaptively tesselate efficiently. This means that large rounded corners +- ImDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tessellate. + The adaptive tessellation uses look up tables, tends to be faster than old PathArcTo() while maintaining + quality for large arcs (tessellation quality derived from "style.CircleTessellationMaxError") (#3491) [@thedmd] +- ImDrawList: PathArcToFast() also adaptively tessellate efficiently. This means that large rounded corners in e.g. hi-dpi settings will generally look better. (#3491) [@thedmd] - ImDrawList: AddCircle, AddCircleFilled(): Tweaked default segment count calculation to honor MaxError with more accuracy. Made default segment count always even for better looking result. (#3808) [@thedmd] +- Misc: Added GetAllocatorFunctions() to facilitate sharing allocators across DLL boundaries. (#3836) - Misc: Added 'debuggers/imgui.gdb' and 'debuggers/imgui.natstepfilter' (along with existing 'imgui.natvis') - scriptss to configure popular debuggers into skipping trivial functions when using StepInto. [@rokups] + scripts to configure popular debuggers into skipping trivial functions when using StepInto. [@rokups] - Backends: Android: Added native Android backend. (#3446) [@duddel] - Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() to facilitate experimenting with alpha compositing and transparent windows. (#2766, #3447 etc.). @@ -116,7 +118,7 @@ Other Changes: (#2693, #2764, #2766, #2873, #3447, #3813, #3816) [@ocornut, @thedmd, @ShawnM427, @Ubpa, @aiekick] - Backends: DX9: Fix to support IMGUI_USE_BGRA_PACKED_COLOR. (#3844) [@Xiliusha] - Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3844) -- Examples: Android: Added Android + GL ES2 example. (#3446) [@duddel] +- Examples: Android: Added Android + GL ES3 example. (#3446) [@duddel] - Examples: Reworked setup of clear color to be compatible with transparent values. - CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if scheduled builds builds are not required. [@rokups] @@ -127,6 +129,8 @@ Other Changes: VERSION 1.81 (Released 2021-02-10) ----------------------------------------------------------------------- +Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.81 + Breaking Changes: - ListBox helpers: diff --git a/imgui.cpp b/imgui.cpp index c7ac2e7a..94cd4286 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.82 WIP +// dear imgui, v1.82 // (main code and documentation) // Help: diff --git a/imgui.h b/imgui.h index 7a18dc22..874ed8f2 100644 --- a/imgui.h +++ b/imgui.h @@ -1,4 +1,4 @@ -// dear imgui, v1.82 WIP +// dear imgui, v1.82 // (headers) // Help: @@ -60,8 +60,8 @@ Index of this file: // Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) -#define IMGUI_VERSION "1.82 WIP" -#define IMGUI_VERSION_NUM 18104 +#define IMGUI_VERSION "1.82" +#define IMGUI_VERSION_NUM 18200 #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_HAS_TABLE diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 70e3ad94..3af6f6a8 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.82 WIP +// dear imgui, v1.82 // (demo code) // Help: diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 34f57eba..c41a1ba0 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.82 WIP +// dear imgui, v1.82 // (drawing and font code) /* diff --git a/imgui_internal.h b/imgui_internal.h index e2859272..ea50a49c 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1,4 +1,4 @@ -// dear imgui, v1.82 WIP +// dear imgui, v1.82 // (internal structures/api) // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! diff --git a/imgui_tables.cpp b/imgui_tables.cpp index b2d6b8a0..edeef738 100644 --- a/imgui_tables.cpp +++ b/imgui_tables.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.82 WIP +// dear imgui, v1.82 // (tables and columns code) /* @@ -166,7 +166,7 @@ Index of this file: // - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output. // - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.). // -// [A] [B] [C] +// [A] [B] [C] // TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height. // SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output. // ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way. @@ -635,7 +635,7 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I { IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used. } - + // Resize if ((table->Flags & ImGuiTableFlags_Resizable) == 0) flags |= ImGuiTableColumnFlags_NoResize; @@ -808,7 +808,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table) // Apply same widths policy float width_auto = column->WidthAuto; if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable)) - width_auto = fixed_max_width_auto; + width_auto = fixed_max_width_auto; // Apply automatic width // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!) diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 58d0e6ea..c5ee895d 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -1,4 +1,4 @@ -// dear imgui, v1.82 WIP +// dear imgui, v1.82 // (widgets code) /*