diff --git a/imgui.cpp b/imgui.cpp index a99a1713..26ff777b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -833,6 +833,7 @@ ImGuiStyle::ImGuiStyle() Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); + Colors[ImGuiCol_NavHighlight] = Colors[ImGuiCol_HeaderHovered]; Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.12f); } @@ -2081,10 +2082,10 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id) return; ImGuiWindow* window = ImGui::GetCurrentWindow(); - ImRect clip_rect(window->InnerRect.Min - ImVec2(2,2), window->InnerRect.Max + ImVec2(2,2)); + ImRect clip_rect(window->InnerRect.Min - ImVec2(4,4), window->InnerRect.Max + ImVec2(4,4)); if (!window->ClipRect.Contains(clip_rect)) window->DrawList->PushClipRect(clip_rect.Min, clip_rect.Max); - window->DrawList->AddRect(bb.Min - ImVec2(2,2), bb.Max + ImVec2(2,2), ImGui::GetColorU32(ImGuiCol_HeaderHovered), g.Style.FrameRounding); + window->DrawList->AddRect(bb.Min - ImVec2(3,3), bb.Max + ImVec2(3,3), GetColorU32(ImGuiCol_NavHighlight), g.Style.FrameRounding, 0x0F, 2.0f); //window->DrawList->AddRect(g.NavRefRectScreen.Min, g.NavRefRectScreen.Max, IM_COL32(255,0,0,255)); if (!window->ClipRect.Contains(clip_rect)) window->DrawList->PopClipRect(); @@ -5599,6 +5600,7 @@ const char* ImGui::GetStyleColName(ImGuiCol idx) case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; case ImGuiCol_ModalWindowDarkening: return "ModalWindowDarkening"; + case ImGuiCol_NavHighlight: return "NavHighlight"; case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight"; } IM_ASSERT(0); diff --git a/imgui.h b/imgui.h index 5b0bc55d..420df52d 100644 --- a/imgui.h +++ b/imgui.h @@ -666,7 +666,8 @@ enum ImGuiCol_ ImGuiCol_PlotHistogramHovered, ImGuiCol_TextSelectedBg, ImGuiCol_ModalWindowDarkening, // darken entire screen when a modal window is active - ImGuiCol_NavWindowingHighlight, // when holding NavMenu to focus/move/resize windows + ImGuiCol_NavHighlight, // gamepad/keyboard: current highlighted item + ImGuiCol_NavWindowingHighlight, // gamepad/keyboard: when holding NavMenu to focus/move/resize windows ImGuiCol_COUNT };