diff --git a/imgui.cpp b/imgui.cpp index 791cbb49..a50adbaa 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -434,7 +434,7 @@ static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scal static void SetFont(ImFont* font); static bool ItemAdd(const ImGuiAabb& bb, const ImGuiID* id); -static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL); +static void ItemSize(ImVec2 size); static void ItemSize(const ImGuiAabb& bb); static void PushColumnClipRect(int column_index = -1); static bool IsClipped(const ImGuiAabb& bb); @@ -3964,8 +3964,15 @@ void ImGui::TextUnformatted(const char* text, const char* text_end) { const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f; const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width); - ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + text_size); - ItemSize(bb.GetSize(), &bb.Min); + ImVec2 text_pos = window->DC.CursorPos; + + // Vertical centering over our line height + // FIXME + const float line_height = ImMax(window->DC.CurrentLineHeight, text_size.y); + text_pos.y += (line_height - text_size.y) * 0.5f; + + ImGuiAabb bb(text_pos, window->DC.CursorPos + text_size); + ItemSize(bb.GetSize()); if (!ItemAdd(bb, NULL)) return; @@ -6677,18 +6684,15 @@ void ImGui::Spacing() } // Advance cursor given item size. -static void ItemSize(ImVec2 size, ImVec2* adjust_vertical_offset) +static void ItemSize(ImVec2 size) { ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; - const float line_height = ImMax(window->DC.CurrentLineHeight, size.y); - if (adjust_vertical_offset) - adjust_vertical_offset->y = adjust_vertical_offset->y + (line_height - size.y) * 0.5f; - // Always align ourselves on pixel boundaries + const float line_height = ImMax(window->DC.CurrentLineHeight, size.y); window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y); window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));