@ -6746,7 +6746,7 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind
{
// We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user.
ImGuiWindow * window = g . WindowsFocusOrder [ i ] ;
if ( window ! = ignore_window & & window - > WasActive & & ! ( window - > Flags & ImGuiWindowFlags_ChildWindow ) )
if ( window ! = ignore_window & & window - > WasActive & & window - > RootWindowDockStop = = window )
if ( ( window - > Flags & ( ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs ) ) ! = ( ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs ) )
{
// FIXME-DOCK: This is failing (lagging by one frame) for docked windows.