From 3ffcc72f98195dd3730c355a293081a3e53ed6b7 Mon Sep 17 00:00:00 2001 From: omar Date: Sun, 30 Jul 2017 16:57:44 +0800 Subject: [PATCH] ColorPicker: Better cursor/color preview over the color matrix. (#346) --- imgui.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 7fdb41d2..17d231ac 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9380,13 +9380,13 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V); // Color matrix logic - bool value_changed = false, hsv_changed = false; + bool value_changed = false, hsv_changed = false, value_changed_from_matrix = false; InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size)); if (IsItemActive()) { S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1)); V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1)); - value_changed = hsv_changed = true; + value_changed = hsv_changed = value_changed_from_matrix = true; } // Hue bar logic @@ -9426,6 +9426,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl TextUnformatted(label, label_display_end); } } + if (!(flags & ImGuiColorEditFlags_NoSidePreview)) { ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); @@ -9515,13 +9516,14 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK); RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), 0.0f); - // Render cross-hair (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) - const float CROSSHAIR_SIZE = 7.0f; + // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) ImVec2 p((float)(int)(picker_pos.x + ImSaturate(S) * sv_picker_size + 0.5f), (float)(int)(picker_pos.y + ImSaturate(1 - V) * sv_picker_size + 0.5f)); - draw_list->AddLine(ImVec2(p.x - CROSSHAIR_SIZE, p.y), ImVec2(p.x - 2, p.y), IM_COL32_WHITE); - draw_list->AddLine(ImVec2(p.x + CROSSHAIR_SIZE, p.y), ImVec2(p.x + 2, p.y), IM_COL32_WHITE); - draw_list->AddLine(ImVec2(p.x, p.y + CROSSHAIR_SIZE), ImVec2(p.x, p.y + 2), IM_COL32_WHITE); - draw_list->AddLine(ImVec2(p.x, p.y - CROSSHAIR_SIZE), ImVec2(p.x, p.y - 2), IM_COL32_WHITE); + p.x = ImClamp(p.x, picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); + p.y = ImClamp(p.y, picker_pos.y + 2, picker_pos.y + sv_picker_size - 2); + float r = value_changed_from_matrix ? 10.0f : 6.0f; + draw_list->AddCircleFilled(p, r, ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f)), 12); + draw_list->AddCircle(p, r+1, IM_COL32(128,128,128,255), 12); + draw_list->AddCircle(p, r, IM_COL32_WHITE, 12); EndGroup(); PopID();