Fixed warnings + readme

docking
omar 6 years ago
parent b5d385824d
commit 40845852b9

@ -122,12 +122,12 @@ List of high-level Frameworks Bindings in this repository: (combine Platform + R
imgui_impl_allegro5.cpp
imgui_impl_marmalade.cpp
Third-party framework, graphics API and languages bindings:
Third-party framework, graphics API and languages bindings are listed at:
https://github.com/ocornut/imgui/wiki/Links
Languages: C, C#, ChaiScript, D, Go, Haxe, Java, Lua, Odin, Pascal, PureBasic, Python, Rust, Swift...
Frameworks: Cinder, Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre,
Frameworks: Cinder, Cocoa (OSX), Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre,
OpenSceneGraph, openFrameworks, LOVE, NanoRT, Nim Game Lib, Qt3d, SFML, Unreal Engine 4...
Miscellaneous: Software Renderer, RemoteImgui, etc.

@ -2254,6 +2254,7 @@ void ImGui::MarkItemValueChanged(ImGuiID id)
{
// This marking is solely to be able to provide info for IsItemDeactivatedAfterChange().
// ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
(void)id; // Avoid unused variable warnings when asserts are compiled out.
ImGuiContext& g = *GImGui;
IM_ASSERT(g.ActiveId == id || g.ActiveId == 0);
g.ActiveIdValueChanged = true;

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