From 43c8b5e0d214fb6cbd72f6d64ae600dbea57b0ab Mon Sep 17 00:00:00 2001 From: ocornut Date: Sat, 17 Jan 2015 16:52:21 +0000 Subject: [PATCH] Examples: DirectX11: use linear sampler to be in sync with other examples. --- examples/directx11_example/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp index a682c04b..5f18917a 100644 --- a/examples/directx11_example/main.cpp +++ b/examples/directx11_example/main.cpp @@ -474,7 +474,7 @@ void InitImGui() { D3D11_SAMPLER_DESC desc; ZeroMemory(&desc, sizeof(desc)); - desc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR; + desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;