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@ -2838,9 +2838,9 @@ static int ChildWindowComparer(const void* lhs, const void* rhs)
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return (a->BeginOrderWithinParent - b->BeginOrderWithinParent);
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}
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static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window)
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static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window)
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{
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out_sorted_windows.push_back(window);
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out_sorted_windows->push_back(window);
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if (window->Active)
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{
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int count = window->DC.ChildWindows.Size;
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@ -3031,7 +3031,7 @@ void ImGui::EndFrame()
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ImGuiWindow* window = g.Windows[i];
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if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it
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continue;
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AddWindowToSortedBuffer(g.WindowsSortBuffer, window);
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AddWindowToSortedBuffer(&g.WindowsSortBuffer, window);
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}
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IM_ASSERT(g.Windows.Size == g.WindowsSortBuffer.Size); // we done something wrong
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