@ -848,14 +848,14 @@
# endif
# endif
static const ImS32 IM_S32_MIN = 0x80000000 ; // INT_MIN ;
static const ImS32 IM_S32_MAX = 0x7FFFFFFF ; // INT_MAX;
static const ImS32 IM_S32_MIN = INT_MIN ; // (-2147483647 - 1), (0x80000000) ;
static const ImS32 IM_S32_MAX = INT_MAX ; // (2147483647), (0x7FFFFFFF)
static const ImU32 IM_U32_MIN = 0 ;
static const ImU32 IM_U32_MAX = 0xFFFFFFFF ;
static const ImS64 IM_S64_MIN = - 9223372036854775807ll - 1ll ;
static const ImS64 IM_S64_MAX = 9223372036854775807ll ;
static const ImU32 IM_U32_MAX = UINT_MAX ; // (0xFFFFFFFF)
static const ImS64 IM_S64_MIN = LLONG_MIN ; // (-9223372036854775807ll - 1ll);
static const ImS64 IM_S64_MAX = LLONG_MAX ; // (9223372036854775807ll);
static const ImU64 IM_U64_MIN = 0 ;
static const ImU64 IM_U64_MAX = 0xFFFFFFFFFFFFFFFFull ;
static const ImU64 IM_U64_MAX = ULLONG_MAX ; // (0xFFFFFFFFFFFFFFFFull);
// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f ; // Time before the highlight and screen dimming starts fading in