diff --git a/CHANGELOG.txt b/CHANGELOG.txt index c7daa71e..105811bd 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -50,6 +50,7 @@ Other Changes: - Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741) - Window: Fixed default proportional item width lagging by one frame on resize. - Window: Fixed popups/tooltips/menus not honoring style.DisplaySafeAreaPadding as well as it should have (part of menus displayed outside the safe area, etc.). +- Window: Fixed windows using the ImGuiWindowFlags_NoSavedSettings flag from not using the same default position as other windows. (#1760) - MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks] - InputText: On a Mac, filter out characters when the Cmd modifier is held. (#1747) [@sivu] - Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439) diff --git a/imgui.cpp b/imgui.cpp index 7f56e5ca..3b3f8403 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5363,13 +5363,13 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl window->Flags = flags; g.WindowsById.SetVoidPtr(window->ID, window); + // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. + window->Pos = window->PosFloat = ImVec2(60, 60); + // User can disable loading and saving of settings. Tooltip and child windows also don't store settings. if (!(flags & ImGuiWindowFlags_NoSavedSettings)) { // Retrieve settings from .ini file - // Use SetWindowPos() or SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. - window->Pos = window->PosFloat = ImVec2(60, 60); - if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) { SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);