ButtonBehavior: Default assignment of pressed behavior now also test for ImGuiButtonFlags_PressedOnDragDropHold which wasn't the case before.

docking
omar 5 years ago
parent 1eb71fc72b
commit 4ee7aa72e9

@ -462,7 +462,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
}
// Default behavior requires click+release on same spot
if ((flags & (ImGuiButtonFlags_PressedOnMask_ & ~ImGuiButtonFlags_PressedOnDragDropHold)) == 0)
if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0)
flags |= ImGuiButtonFlags_PressedOnClickRelease;
ImGuiWindow* backup_hovered_window = g.HoveredWindow;
@ -5290,6 +5290,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
button_flags |= ImGuiButtonFlags_AllowItemOverlap;
if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
else
button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
if (!is_leaf)
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;

Loading…
Cancel
Save