diff --git a/backends/imgui_impl_sdl.cpp b/backends/imgui_impl_sdl.cpp index 7255ccd5..48812a04 100644 --- a/backends/imgui_impl_sdl.cpp +++ b/backends/imgui_impl_sdl.cpp @@ -370,7 +370,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context) io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) // SDL on Linux/OSX doesn't report events for unfocused windows (see https://github.com/ocornut/imgui/issues/4960) -#ifdef _WIN32 +#ifndef __APPLE__ if (mouse_can_use_global_state) io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport;// We can call io.AddMouseViewportEvent() with correct data (optional) #endif diff --git a/imgui.cpp b/imgui.cpp index 676d830e..3e17a387 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6383,11 +6383,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) BeginDocked(window, p_open); flags = window->Flags; if (window->DockIsActive) + { IM_ASSERT(window->DockNode != NULL); - - // Docking currently override constraints - if (window->DockIsActive) - g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; + g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; // Docking currently override constraints + } // Amend the Appearing flag if (window->DockTabIsVisible && !dock_tab_was_visible && dock_node_was_visible && !window->Appearing && !window_was_appearing)