BeginCombo() tweaks, merged from Navigation branch.

docking
omar 7 years ago
parent 9e2f202f05
commit 51fcef0c21

@ -7020,7 +7020,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
// Tabbing or CTRL-clicking on Drag turns it into an input box
bool start_text_input = false;
const bool tab_focus_requested = FocusableItemRegister(window, id);
if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] | g.IO.MouseDoubleClicked[0])))
if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])))
{
SetActiveID(id, window);
FocusWindow(window);
@ -8599,25 +8599,31 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, float popup
if (label_size.x > 0)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
bool popup_toggled = false;
if (hovered)
{
SetHoveredID(id);
if (g.IO.MouseClicked[0])
{
ClearActiveID();
if (IsPopupOpen(id))
{
ClosePopup(id);
}
else
{
FocusWindow(window);
OpenPopup(label);
}
popup_toggled = true;
}
}
if (popup_toggled)
{
if (popup_open)
{
ClosePopup(id);
}
else
{
FocusWindow(window);
OpenPopupEx(id, false);
}
popup_open = !popup_open;
}
if (!IsPopupOpen(id))
if (!popup_open)
return false;
float popup_y1 = frame_bb.Max.y;
@ -9054,7 +9060,10 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
want_open = menu_is_open = false;
}
else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // menu-bar: first click to open, then hover to open others
{
want_open = true;
}
if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
want_close = true;
if (want_close && IsPopupOpen(id))

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