diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index af8eb05f..d6d9f2c3 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -34,11 +34,21 @@ HOW TO UPDATE? VERSION 1.77 WIP (In Progress) ----------------------------------------------------------------------- +Breaking Changes: + +Other Changes: + +- TreeNode: Fixed bug where BeginDragDropSource() failed when the _OpenOnDoubleClick flag is + enabled (bug introduced in 1.76, but pre-1.76 it would also fail unless the _OpenOnArrow + flag was also set, and _OpenOnArrow is frequently set along with _OpenOnDoubleClick). + ----------------------------------------------------------------------- VERSION 1.76 (Released 2020-04-12) ----------------------------------------------------------------------- +Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.76 + Other Changes: - Drag and Drop, Nav: Disabling navigation arrow keys when drag and drop is active. In the docking diff --git a/imgui_demo.cpp b/imgui_demo.cpp index d31a4ca1..e9652ef7 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -641,11 +641,13 @@ static void ShowDemoWindowWidgets() HelpMarker("This is a more typical looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open."); static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; static bool align_label_with_current_x_position = false; + static bool test_drag_and_drop = false; ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnArrow); ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick); ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be layed out after the node."); ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanFullWidth); ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position); + ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop); ImGui::Text("Hello!"); if (align_label_with_current_x_position) ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); @@ -665,6 +667,12 @@ static void ShowDemoWindowWidgets() bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); if (ImGui::IsItemClicked()) node_clicked = i; + if (test_drag_and_drop && ImGui::BeginDragDropSource()) + { + ImGui::SetDragDropPayload("_TREENODE", NULL, 0); + ImGui::Text("This is a drag and drop source"); + ImGui::EndDragDropSource(); + } if (node_open) { ImGui::BulletText("Blah blah\nBlah Blah"); @@ -680,6 +688,12 @@ static void ShowDemoWindowWidgets() ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i); if (ImGui::IsItemClicked()) node_clicked = i; + if (test_drag_and_drop && ImGui::BeginDragDropSource()) + { + ImGui::SetDragDropPayload("_TREENODE", NULL, 0); + ImGui::Text("This is a drag and drop source"); + ImGui::EndDragDropSource(); + } } } if (node_clicked != -1) diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 584dc39a..aca6d796 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -5360,10 +5360,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l // It is rather standard that arrow click react on Down rather than Up and we'd be tempted to make it the default // (by removing the _OpenOnArrow test below), however this would have a perhaps surprising effect on CollapsingHeader()? // So right now we are making this optional. May evolve later. + // We set ImGuiButtonFlags_PressedOnClickRelease on OpenOnDoubleClick because we want the item to be active on the initial MouseDown in order for drag and drop to work. if (is_mouse_x_over_arrow && (flags & ImGuiTreeNodeFlags_OpenOnArrow)) button_flags |= ImGuiButtonFlags_PressedOnClick; else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) - button_flags |= ImGuiButtonFlags_PressedOnDoubleClick; + button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; else button_flags |= ImGuiButtonFlags_PressedOnClickRelease;