GrabRounding=0.0f;// Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
DisplayWindowPadding=ImVec2(22,22);// Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
DisplaySafeAreaPadding=ImVec2(4,4);// If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
AntiAliasedLines=true;// Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
AntiAliasedShapes=true;// Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
ImGui::SliderFloat("Alpha",&style.Alpha,0.20f,1.0f,"%.2f");// Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
floatGrabRounding;// Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
ImVec2DisplayWindowPadding;// Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
ImVec2DisplaySafeAreaPadding;// If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
boolAntiAliasedLines;// Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU.
boolAntiAliasedShapes;// Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)