Docking: Fix an edge case failing to dock into an explicit dockspace which only have inactive nodes (because all the windows are inactive). (#2246, #2109)

docking
omar 6 years ago
parent e043b89814
commit 5794c0491a

@ -9916,6 +9916,7 @@ namespace ImGui
static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size);
static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node);
static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos);
static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node);
// Settings
static void DockSettingsMoveDockReferencesInInactiveWindow(ImGuiID old_dock_id, ImGuiID new_dock_id);
@ -11399,11 +11400,20 @@ static bool ImGui::DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNo
ImGuiContext& g = *GImGui;
IM_ASSERT(g.CurrentWindow == host_window); // Because we rely on font size to calculate tab sizes
// There is an edge case when docking into a dockspace which only has inactive nodes.
// In this case DockNodeTreeFindNodeByPos() will have selected a leaf node which is inactive.
// Because the inactive leaf node doesn't have proper pos/size yet, we'll use the root node as reference.
ImGuiDockNode* ref_node_for_rect = (host_node && !host_node->IsVisible) ? DockNodeGetRootNode(host_node) : host_node;
if (ref_node_for_rect)
IM_ASSERT(ref_node_for_rect->IsVisible);
// Build a tentative future node (reuse same structure because it is practical)
data->FutureNode.HasCloseButton = (host_node ? host_node->HasCloseButton : host_window->HasCloseButton) || (root_payload->HasCloseButton);
data->FutureNode.HasCollapseButton = host_node ? true : ((host_window->Flags & ImGuiWindowFlags_NoCollapse) == 0);
data->FutureNode.Pos = host_node ? host_node->Pos : host_window->Pos;
data->FutureNode.Size = host_node ? host_node->Size : host_window->Size;
data->FutureNode.Pos = host_node ? ref_node_for_rect->Pos : host_window->Pos;
data->FutureNode.Size = host_node ? ref_node_for_rect->Size : host_window->Size;
// Figure out here we are allowed to dock
const bool src_is_visibly_splitted = root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsSplitNode() && (root_payload->DockNodeAsHost->OnlyNodeWithWindows == NULL);
data->IsCenterAvailable = !is_outer_docking;
if (src_is_visibly_splitted && (!host_node || !host_node->IsEmpty()))
@ -11837,6 +11847,17 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
DockNodeTreeUpdateSplitter(child_1);
}
ImGuiDockNode* ImGui::DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node)
{
if (node->IsLeafNode())
return node;
if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[0]))
return leaf_node;
if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[1]))
return leaf_node;
return NULL;
}
ImGuiDockNode* ImGui::DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos)
{
if (!node->IsVisible)
@ -11856,6 +11877,16 @@ ImGuiDockNode* ImGui::DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos)
return hovered_node;
if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(node->ChildNodes[1], pos))
return hovered_node;
// There is an edge case when docking into a dockspace which only has inactive nodes (because none of the windows are active)
// In this case we need to fallback into any leaf mode, possibly the central node.
if (node->IsDockSpace && node->IsRootNode())
{
if (node->CentralNode && node->IsLeafNode()) // FIXME-20181220: We should not have to test for IsLeafNode() here but we have another bug to fix first.
return node->CentralNode;
return DockNodeTreeFindFallbackLeafNode(node);
}
return NULL;
}

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