diff --git a/imgui_tables.cpp b/imgui_tables.cpp index 04547dc8..492121f8 100644 --- a/imgui_tables.cpp +++ b/imgui_tables.cpp @@ -2172,112 +2172,6 @@ void ImGui::TablePopBackgroundChannel() table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); } -// Output context menu into current window (generally a popup) -// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? -void ImGui::TableDrawContextMenu(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - bool want_separator = false; - const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; - ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; - - // Sizing - if (table->Flags & ImGuiTableFlags_Resizable) - { - if (column != NULL) - { - const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; - if (MenuItem("Size column to fit", NULL, false, can_resize)) - TableSetColumnWidthAutoSingle(table, column_n); - } - - const char* size_all_desc; - if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount) - size_all_desc = "Size all columns to fit"; // All fixed - else if (table->ColumnsEnabledFixedCount == 0) - size_all_desc = "Size all columns to default"; // All stretch - else - size_all_desc = "Size all columns to fit/default"; // Mixed - if (MenuItem(size_all_desc, NULL)) - TableSetColumnWidthAutoAll(table); - want_separator = true; - } - - // Ordering - if (table->Flags & ImGuiTableFlags_Reorderable) - { - if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder)) - table->IsResetDisplayOrderRequest = true; - want_separator = true; - } - - // Sorting - // (modify TableOpenContextMenu() to add _Sortable flag if enabling this) -#if 0 - if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) - { - if (want_separator) - Separator(); - want_separator = true; - - bool append_to_sort_specs = g.IO.KeyShift; - if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) - TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); - if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) - TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); - } -#endif - - // Hiding / Visibility - if (table->Flags & ImGuiTableFlags_Hideable) - { - if (want_separator) - Separator(); - want_separator = true; - - PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); - for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) - { - ImGuiTableColumn* other_column = &table->Columns[other_column_n]; - const char* name = TableGetColumnName(table, other_column_n); - if (name == NULL || name[0] == 0) - name = ""; - - // Make sure we can't hide the last active column - bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; - if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1) - menu_item_active = false; - if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active)) - other_column->IsEnabledNextFrame = !other_column->IsEnabled; - } - PopItemFlag(); - } -} - -// Use -1 to open menu not specific to a given column. -void ImGui::TableOpenContextMenu(int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency) - column_n = table->CurrentColumn; - if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn() - column_n = -1; - IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); - if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) - { - table->IsContextPopupOpen = true; - table->ContextPopupColumn = (ImS8)column_n; - table->InstanceInteracted = table->InstanceCurrent; - const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); - OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); - } -} - // This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn(). // The intent is that advanced users willing to create customized headers would not need to use this helper // and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets. @@ -2693,6 +2587,119 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table) table->IsSortSpecsDirty = false; // Mark as not dirty for us } +//------------------------------------------------------------------------- +// [SECTION] Tables: Context Menu +//------------------------------------------------------------------------- +// - TableOpenContextMenu() [Internal] +// - TableDrawContextMenu() [Internal] +//------------------------------------------------------------------------- + +// Use -1 to open menu not specific to a given column. +void ImGui::TableOpenContextMenu(int column_n) +{ + ImGuiContext& g = *GImGui; + ImGuiTable* table = g.CurrentTable; + if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency) + column_n = table->CurrentColumn; + if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn() + column_n = -1; + IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); + if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) + { + table->IsContextPopupOpen = true; + table->ContextPopupColumn = (ImS8)column_n; + table->InstanceInteracted = table->InstanceCurrent; + const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); + OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); + } +} + +// Output context menu into current window (generally a popup) +// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? +void ImGui::TableDrawContextMenu(ImGuiTable* table) +{ + ImGuiContext& g = *GImGui; + ImGuiWindow* window = g.CurrentWindow; + if (window->SkipItems) + return; + + bool want_separator = false; + const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; + ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; + + // Sizing + if (table->Flags & ImGuiTableFlags_Resizable) + { + if (column != NULL) + { + const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; + if (MenuItem("Size column to fit", NULL, false, can_resize)) + TableSetColumnWidthAutoSingle(table, column_n); + } + + const char* size_all_desc; + if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount) + size_all_desc = "Size all columns to fit"; // All fixed + else if (table->ColumnsEnabledFixedCount == 0) + size_all_desc = "Size all columns to default"; // All stretch + else + size_all_desc = "Size all columns to fit/default"; // Mixed + if (MenuItem(size_all_desc, NULL)) + TableSetColumnWidthAutoAll(table); + want_separator = true; + } + + // Ordering + if (table->Flags & ImGuiTableFlags_Reorderable) + { + if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder)) + table->IsResetDisplayOrderRequest = true; + want_separator = true; + } + + // Sorting + // (modify TableOpenContextMenu() to add _Sortable flag if enabling this) +#if 0 + if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) + { + if (want_separator) + Separator(); + want_separator = true; + + bool append_to_sort_specs = g.IO.KeyShift; + if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) + TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); + if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) + TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); + } +#endif + + // Hiding / Visibility + if (table->Flags & ImGuiTableFlags_Hideable) + { + if (want_separator) + Separator(); + want_separator = true; + + PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); + for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) + { + ImGuiTableColumn* other_column = &table->Columns[other_column_n]; + const char* name = TableGetColumnName(table, other_column_n); + if (name == NULL || name[0] == 0) + name = ""; + + // Make sure we can't hide the last active column + bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; + if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1) + menu_item_active = false; + if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active)) + other_column->IsEnabledNextFrame = !other_column->IsEnabled; + } + PopItemFlag(); + } +} + //------------------------------------------------------------------------- // [SECTION] Tables: Settings (.ini data) //-------------------------------------------------------------------------