diff --git a/imgui.cpp b/imgui.cpp index cec87afa..6cbe5d37 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3490,11 +3490,11 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags) ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize; - char name[32]; + char name[20]; if (flags & ImGuiWindowFlags_ChildMenu) - ImFormatString(name, 20, "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth + ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth else - ImFormatString(name, 20, "##popup_%08x", id); // Not recycling, so we can close/open during the same frame + ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame bool is_open = ImGui::Begin(name, NULL, flags); if (!(window->Flags & ImGuiWindowFlags_ShowBorders)) @@ -8250,7 +8250,7 @@ bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, if (decimal_precision < 0) strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1 else - ImFormatString(display_format, 16, "%%.%df", decimal_precision); + ImFormatString(display_format, IM_ARRAYSIZE(display_format), "%%.%df", decimal_precision); return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags); }