@ -12,15 +12,15 @@
#include <stdio.h>
#include <GLFW/glfw3.h>
static void error_callback(int error, const char* description)
static void glfw_error_callback(int error, const char* description)
{
fprintf(stderr, "Error %d: %s\n", error, description);
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
}
int main(int, char**)
// Setup window
glfwSetErrorCallback(error_callback);
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
return 1;
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
@ -10,15 +10,15 @@
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
@ -530,15 +530,15 @@ static void frame_present()
g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;