ImGuiIDNavJustMovedToId;// Just navigated to this id (result of a successfully MoveRequest)
ImGuiIDNavNextActivateId;// Set by ActivateItem(), queued until next frame
ImGuiIDNavJustMovedToId;// Just navigated to this id (result of a successfully MoveRequest).
ImGuiIDNavJustMovedToSelectScopeId;// Just navigated to this select scope id (result of a successfully MoveRequest).
ImGuiIDNavNextActivateId;// Set by ActivateItem(), queued until next frame.
ImGuiInputSourceNavInputSource;// Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard.
ImRectNavScoringRectScreen;// Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
intNavScoringCount;// Metrics for debugging
@ -897,6 +899,10 @@ struct ImGuiContext
intTooltipOverrideCount;
ImVector<char>PrivateClipboard;// If no custom clipboard handler is defined
// Range-Select/Multi-Select
// [This is unused in this branch, but left here to facilitate merging/syncing multiple branches]
ImGuiIDMultiSelectScopeId;
// Platform support
ImVec2PlatformImePos;// Cursor position request & last passed to the OS Input Method Editor