@ -28,55 +28,6 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.71 (In Progress)
-----------------------------------------------------------------------
Breaking Changes:
- IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
- Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete).
Other Changes:
- Columns: Fixed Separator from creating an extraneous draw command. (#125)
- Columns: Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. (#125)
- Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change. It's not incorrect
but it breaks existing some layout patterns. Will return back to it when we expose Separator flags.
- Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting
style.ItemInnerSpacing.x worth of trailing spacing.
- Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple
times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000").
It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here.
- Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and
after EndGroup(). (#2550, #1875)
- Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567)
- ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple
options. (#2587, broken in 1.69 by #2384).
- CollapsingHeader: Better clipping when a close button is enabled and it overlaps the label. (#600)
- Scrollbar: Very minor bounding box adjustment to cope with various border size.
- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
collapsing/docking button to the other side of the title bar.
- Style: Made window close button cross slightly smaller.
- ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices.
The renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' to enable
this, and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero.
This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not
support 32-bits indices. Most examples back-ends have been modified to support the VtxOffset field.
- ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command.
This is provided for convenience and consistency with VtxOffset.
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
Combine with RasterizerFlags::MonoHinting for best results.
- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
fully cleared. Fixed edge-case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
- Demo: Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows.
- Backends: Add native Mac clipboard copy/paste default implementation in core library to match what we are
dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott]
- Backends: OSX: imgui_impl_osx: Added mouse cursor support. (#2585, #1873) [@actboy168]
- Examples/Backends: DirectX9/10/11/12, Metal, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes
(64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in those back-ends.
- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode
support. (#2538, #2541)
-----------------------------------------------------------------------
DOCKING BRANCH (In Progress)
@ -93,7 +44,10 @@ DOCKING FEATURES
- Added GetWindowDockId(), IsWindowDocked() API.
- Added ImGuiWindowFlags_NoDocking window flag to disable the possibility for a window to be docked.
Popup, Menu and Child windows always have the ImGuiWindowFlags_NoDocking flag set.
- Added io.ConfigDockingWithShift option to configure docking mode.
- Added io.ConfigDockingNoSplit option.
- Added io.ConfigDockingWithShift option.
- Added io.ConfigDockingTabBarOnSingleWindows option.
- Added io.ConfigDockingTransparentPayload option.
- Style: Added ImGuiCol_DockingPreview, ImGuiCol_DockingEmptyBg colors.
- Demo: Added "DockSpace" example app showcasing use of explicit dockspace nodes.
@ -129,6 +83,7 @@ Other changes:
- Added UpdatePlatformWindows(), RenderPlatformWindows(), DestroyPlatformWindows() for usage for application core.
- Added FindViewportByID(), FindViewportByPlatformHandle() for usage by back-ends.
- Added ImGuiConfigFlags_ViewportsEnable configuration flag and other viewport options.
- Added io.ConfigViewportsNoAutoMerge, io.ConfigViewportsNoTaskBarIcon, io.ConfigViewportsNoDecoration, io.ConfigViewportsNoDefaultParent options.
- Added ImGuiBackendFlags_PlatformHasViewports, ImGuiBackendFlags_RendererHasViewports, ImGuiBackendFlags_HasMouseHoveredViewport backend flags.
- Added io.MainViewport, io.Viewports, io.MouseHoveredViewport (MouseHoveredViewport is optional _even_ for multi-viewport support).
- Added ImGuiViewport structure, ImGuiViewportFlags flags.
@ -142,6 +97,56 @@ Other changes:
to make the examples main.cpp easier to read.
-----------------------------------------------------------------------
VERSION 1.71 (In Progress)
-----------------------------------------------------------------------
Breaking Changes:
- IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
- Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete).
Other Changes:
- Columns: Fixed Separator from creating an extraneous draw command. (#125)
- Columns: Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. (#125)
- Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change. It's not incorrect
but it breaks existing some layout patterns. Will return back to it when we expose Separator flags.
- Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting
style.ItemInnerSpacing.x worth of trailing spacing.
- Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple
times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000").
It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here.
- Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and
after EndGroup(). (#2550, #1875)
- Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567)
- ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple
options. (#2587, broken in 1.69 by #2384).
- CollapsingHeader: Better clipping when a close button is enabled and it overlaps the label. (#600)
- Scrollbar: Very minor bounding box adjustment to cope with various border size.
- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
collapsing/docking button to the other side of the title bar.
- Style: Made window close button cross slightly smaller.
- ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices.
The renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' to enable
this, and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero.
This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not
support 32-bits indices. Most examples back-ends have been modified to support the VtxOffset field.
- ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command.
This is provided for convenience and consistency with VtxOffset.
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
Combine with RasterizerFlags::MonoHinting for best results.
- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
fully cleared. Fixed edge-case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
- Demo: Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows.
- Backends: Add native Mac clipboard copy/paste default implementation in core library to match what we are
dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott]
- Backends: OSX: imgui_impl_osx: Added mouse cursor support. (#2585, #1873) [@actboy168]
- Examples/Backends: DirectX9/10/11/12, Metal, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes
(64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in those back-ends.
- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode
support. (#2538, #2541)
-----------------------------------------------------------------------
VERSION 1.70 (Released 2019-05-06)
-----------------------------------------------------------------------