Comments, exposed a few things in imgui_internal.h for consistency, added ImQsort wrapper.

docking
omar 6 years ago
parent 23288547ec
commit 5e73e969fb

@ -33,12 +33,12 @@
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free(). You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway)
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version

@ -854,7 +854,6 @@ static const ImU64 IM_U64_MAX = 0xFFFFFFFFFFFFFFFFull;
static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
static ImFont* GetDefaultFont();
static void SetCurrentWindow(ImGuiWindow* window);
static void SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
@ -863,6 +862,7 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, I
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
static void FindHoveredWindow();
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
static ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
static void CheckStacksSize(ImGuiWindow* window, bool write);
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
@ -870,12 +870,8 @@ static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, I
static void AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window);
static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window);
static ImGuiWindowSettings* AddWindowSettings(const char* name);
static ImRect GetViewportRect();
static void ClosePopupToLevel(int remaining);
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
@ -1697,7 +1693,7 @@ void ImGuiStorage::BuildSortByKey()
}
};
if (Data.Size > 1)
qsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID);
ImQsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID);
}
int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
@ -3965,7 +3961,7 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*
{
ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
if (!settings)
settings = AddWindowSettings(name);
settings = CreateNewWindowSettings(name);
return (void*)settings;
}
@ -3992,7 +3988,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsIdx] : ImGui::FindWindowSettings(window->ID);
if (!settings)
{
settings = AddWindowSettings(window->Name);
settings = CreateNewWindowSettings(window->Name);
window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
}
IM_ASSERT(settings->ID == window->ID);
@ -4103,7 +4099,7 @@ ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
return NULL;
}
static ImGuiWindowSettings* AddWindowSettings(const char* name)
static ImGuiWindowSettings* CreateNewWindowSettings(const char* name)
{
ImGuiContext& g = *GImGui;
g.SettingsWindows.push_back(ImGuiWindowSettings());
@ -4261,7 +4257,7 @@ static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows,
{
int count = window->DC.ChildWindows.Size;
if (count > 1)
qsort(window->DC.ChildWindows.begin(), (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer);
ImQsort(window->DC.ChildWindows.begin(), (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer);
for (int i = 0; i < count; i++)
{
ImGuiWindow* child = window->DC.ChildWindows[i];
@ -5348,14 +5344,14 @@ ImGuiWindow* ImGui::GetFrontMostPopupModal()
return NULL;
}
static void ClosePopupToLevel(int remaining)
void ImGui::ClosePopupToLevel(int remaining)
{
IM_ASSERT(remaining >= 0);
ImGuiContext& g = *GImGui;
ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
if (g.NavLayer == 0)
focus_window = NavRestoreLastChildNavWindow(focus_window);
ImGui::FocusWindow(focus_window);
FocusWindow(focus_window);
focus_window->DC.NavHideHighlightOneFrame = true;
g.OpenPopupStack.resize(remaining);
}
@ -7002,12 +6998,6 @@ float ImGui::CalcItemWidth()
return w;
}
static ImFont* GetDefaultFont()
{
ImGuiContext& g = *GImGui;
return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0];
}
void ImGui::SetCurrentFont(ImFont* font)
{
ImGuiContext& g = *GImGui;

@ -97,7 +97,8 @@ namespace IMGUI_STB_NAMESPACE
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
#define STBRP_STATIC
#define STBRP_ASSERT(x) IM_ASSERT(x)
#define STBRP_ASSERT(x) IM_ASSERT(x)
#define STBRP_SORT ImQsort
#define STB_RECT_PACK_IMPLEMENTATION
#endif
#ifdef IMGUI_STB_RECT_PACK_FILENAME

@ -120,6 +120,7 @@ static inline bool ImCharIsBlankA(char c) { return c == ' ' || c =
static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
#define ImQsort qsort
// Helpers: Geometry
IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
@ -1081,6 +1082,9 @@ namespace ImGui
IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
IMGUI_API void SetCurrentFont(ImFont* font);
inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
IMGUI_API void Initialize(ImGuiContext* context);
IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
@ -1117,10 +1121,9 @@ namespace ImGui
IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
IMGUI_API void PopItemFlag();
IMGUI_API void SetCurrentFont(ImFont* font);
IMGUI_API void OpenPopupEx(ImGuiID id);
IMGUI_API void ClosePopup(ImGuiID id);
IMGUI_API void ClosePopupToLevel(int remaining);
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window);
IMGUI_API bool IsPopupOpen(ImGuiID id);
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);

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